Pandawa

CL
110 matches tracked
ELO
2,083
Peak across the last 110 matches: 2,313
Rank SA ▼ 400 places
#4,871 #170 in CL
30 days · before #4,471 · best #4,471
Last updated:

How does Pandawa play?

K/R 0.75 ADR 79.5 from 110 matches
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 60%+21 pp better than 99%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+13 pp better than 98%
AWP share of kills 5%−6 pp better than 30%
K/D 1.06+0.03 better than 59%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.0 pp better than 20%
Rounds with 3K 1.7%−2.4 pp better than 1%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 2x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.1−1.0 better than 23%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +10 pp
= Stayed the same
ELO at 2,107
▼ Got worse
K/R −0.10, ADR −5.3

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.67 (at the start 0.77).

Patterns

From the last 110 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day +18 ELO
29 matches · 38% wins

Pandawa loses the most ELO from match 5 of the day: +18 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
60% better than 79%
0.73 better than 43%
77.9 better than 34%
-
51% of 158 duels better than 47%
38% of 26 situations level
Dust 234
56% better than 64%
0.78 better than 68%
83.7 better than 67%
-
60% of 143 duels better than 88%
35% of 26 situations better than 41%
Cache11
73% -
0.78 -
80.0 -
-
57% of 53 duels -
0% of 4 situations -
Anubis9
11% -
0.73 -
78.8 -
-
49% of 37 duels -
40% of 5 situations -
Inferno6
17% -
0.67 -
67.4 -
-
31% of 16 duels -
67% of 3 situations -
Nuke4
25% -
0.72 -
79.7 -
-
57% of 21 duels -
75% of 4 situations -
Ancient3
33% -
0.63 -
71.3 -
-
61% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pandawa plays

Biggest strength: Clutch 1v1 won at 60%. That is better than 99% of players on level 10. Most room to improve: Rounds with 3K at 1.7%. That is better than only 1% of players on level 10. On average 17.0 kills per match, 64% of them headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 20 matches with detailed stats: 2 4Ks and 1 aces. Pandawa loses the most ELO from match 5 of the day (+18 ELO, win rate 38%). Things go best on Dust 2 (+75 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp, Win rate +10 pp. Got weaker: K/R −0.10, ADR −5.3. Unchanged in recent months: ELO at 2,107.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.