PandaExpress

USA
109 matches tracked
ELO
2,059
Peak across the last 109 matches: 2,108
Rank NA ▼ 1,319 places
#6,326 #2,642 in US
30 days · before #5,007 · best #5,007
Last updated:

How does PandaExpress play?

Rating 1.10 (from 11 matches) K/R 0.72 ADR 77.4 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 11 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 36% good 1.10 to 1.29 27% normal 0.90 to 1.09 9% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−11 pp better than 7%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 1%−10 pp better than 6%
K/D 1.02−0.01 better than 44%
Pistol kills per match 2.8
Knife kills 1 in 109 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.6 pp better than 60%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 6x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.7−1.4 better than 14%
Enemies flashed per round 0.300.00 level
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +220
= Stayed the same
K/R at 0.73, ADR at 78.3
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.71).

Patterns

From the last 109 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.57 · Cache
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
66% better than 92%
0.68 better than 22%
74.1 better than 18%
1.00-
58% of 89 duels better than 84%
35% of 20 situations better than 40%
Dust 216
38% better than 9%
0.74 level
83.1 better than 63%
0.67-
51% of 49 duels level
11% of 9 situations better than 3%
Anubis13
46% -
0.77 -
74.7 -
1.21-
58% of 26 duels -
23% of 13 situations -
Inferno13
54% -
0.73 -
79.0 -
-
75% of 24 duels -
43% of 7 situations -
Nuke9
56% -
0.67 -
79.1 -
-
50% of 20 duels -
60% of 5 situations -
Ancient6
33% -
0.68 -
74.9 -
-
58% of 12 duels -
0% of 4 situations -
Cache6
67% -
0.83 -
85.5 -
1.43-
70% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PandaExpress plays

Across 109 matches PandaExpress averages K/R 0.72 and ADR 77.4; the rating across the 11 rated matches is 1.10. Biggest strength: Opening duels won at 58%. That is better than 91% of players on level 10. Most room to improve: Clutch 1v1 won at 28%. That is better than only 7% of players on level 10. On average 16.0 kills per match, 51% of them headshots. The strongest map is Mirage with a 66% win rate in 44 matches. In 7 of 11 matches the rating was 1.10 or higher (64%), in 3 it was below 0.90. In 39 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: August 2026 at 1.35. Things go best on Mirage (+29 ELO, win rate 66%). Improved over the last three months: ELO +220. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.