PanUrwis

Poland
On FACEIT since 2026 231 matches tracked 23 matches in 30 days
ELO ▲ 69
2,273
30-day peak: 2,303
Rank EU
#114,899
Poland #6,087 in Poland
Last updated:

How does PanUrwis play?

Rating 1.10 K/R 0.78 ADR 81.1 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 231 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 1.11+0.08 · Ø 1.03 better than 74%
Pistol kills per match 2.9
Knife kills 6 in 231 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 77%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 33x 4K, 5 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp, ELO +209
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 82.4, Headshots at 48%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
44 matches · 45% win rate
On Anubis −72 ELO
42 matches · 50% win rate
Between 12:00 and 18:00 −199 ELO, win rate 47%
On Sundays −54 ELO, win rate 46%

PanUrwis loses the most ELO on Ancient: −90 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 1.92 · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
55% better than 61%
0.77 better than 63%
81.1 better than 52%
1.08 better than 65%
53% of 285 duels better than 60%
39% of 41 situations better than 52%
Ancient44
45% better than 25%
0.77 better than 62%
77.2 better than 28%
1.08 better than 65%
55% of 168 duels better than 70%
45% of 38 situations better than 71%
Anubis42
50% better than 42%
0.82 better than 84%
83.9 better than 65%
1.16 better than 87%
56% of 202 duels better than 74%
39% of 31 situations better than 54%
Dust 239
54% better than 58%
0.82 better than 82%
86.2 better than 75%
1.13 better than 78%
56% of 184 duels better than 74%
26% of 23 situations better than 17%
Nuke22
50% better than 36%
0.75 right on the average
76.5 better than 29%
1.05 better than 47%
65% of 80 duels better than 97%
39% of 18 situations better than 41%
Inferno6
50% -
0.68 -
77.9 -
0.86-
58% of 19 duels -
29% of 7 situations -
Cache4
50% -
0.78 -
77.5 -
1.02-
44% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PanUrwis plays

Across 231 matches PanUrwis averages K/R 0.78, ADR 81.1 and a rating of 1.10. Biggest strength: Opening duels won at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Mirage with a 55% win rate in 74 matches. In 109 of 231 matches the rating was 1.10 or higher (47%), in 65 it was below 0.90. In 178 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: September 2026 at 1.15. PanUrwis loses the most ELO on Ancient (−90 ELO, win rate 45%). Things go best on Nuke (+90 ELO, win rate 50%). Improved over the last three months: Win rate +6 pp, ELO +209. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 82.4, Headshots at 48%. Last 30 days: 23 matches, win rate 52%, net ELO −162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.