Palarux

Brazil
On FACEIT since 2020 51 matches tracked 22 matches in 30 days
ELO ▼ 25
1,985
30-day peak: 2,011
Rank SA ▼ 695 places
#7,014
30 days · prev. #6,319 · best #6,080
Last updated:

How does Palarux play?

Rating 1.27 K/R 0.89 ADR 96.9 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 51 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 49% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 6% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
AWPerClutcherEntry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (50%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 62%+12 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 79%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.01).

Headshot rate 42%−6 pp · Ø 48% better than 18%
AWP share of kills 21%+11 pp · Ø 10% better than 89%
K/D 1.35+0.34 · Ø 1.01 better than 99%
Pistol kills per match 3.2
Knife kills 4 in 51 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (3.9%).

2K rounds 17.3%+4.1 pp · Ø 13.2% better than 99%
3K rounds 6.5%+2.6 pp · Ø 3.9% better than 99%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 11x 4K, 0 aces in 51 matches

Utility and deaths

Strength
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 7.5+3.1 · Ø 4.4 better than 97%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 9 average
Whether Palarux is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.88
AugSepOctNov

Best month: August 2026 with 1.03.

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Reached level 10 · Nuke
  3. Most kills in a match: 35 · Dust 2
  4. Highest rating in a match: 2.26 · Nuke

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
70% better than 97%
0.92 better than 98%
102.4 better than 99%
1.30 better than 98%
63% of 118 duels better than 97%
36% of 25 situations better than 47%
Ancient9
33% -
0.83 -
87.2 -
1.15-
68% of 34 duels -
17% of 6 situations -
Inferno9
89% -
0.90 -
96.0 -
1.33-
64% of 45 duels -
100% of 3 situations -
Nuke6
50% -
1.01 -
106.7 -
1.37-
59% of 32 duels -
50% of 8 situations -
Mirage4
50% -
0.76 -
78.6 -
1.13-
54% of 13 duels -
50% of 2 situations -
Anubis3
67% -
0.82 -
93.5 -
1.17-
53% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Palarux plays

Across 51 matches Palarux averages K/R 0.89, ADR 96.9 and a rating of 1.27. Biggest strength: Rating at 1.27, better than 99% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 18% of level 9 players. Averages 19.2 kills per match with 42% headshots. In 35 of 51 matches the rating was 1.10 or higher (69%), in 7 it was below 0.90. In 51 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.43. Things go best on Dust 2 (+14 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate, −11 ELO. Last 30 days: 22 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.