PakkVorsti

Estonia
On FACEIT since 2025 249 matches tracked 133 matches in 30 days
Last updated:

How does PakkVorsti play?

Rating 1.14 K/R 0.81 ADR 85.4 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 249 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 1.13+0.09 · Ø 1.04 better than 76%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 71%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 71%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 62x 4K, 8 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 59%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 7%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +739
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.07, Rating −0.12, ADR −6.1

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months: 0.79 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −96 ELO
26 matches · 54% win rate
In match 2 of the day +75 ELO
42 matches · 48% win rate

PakkVorsti loses the most ELO on Anubis: −96 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 46 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2
  5. Highest rating in a match: 2.77 · Mirage

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
61% better than 83%
0.83 better than 82%
86.5 better than 73%
1.20 better than 89%
54% of 420 duels better than 66%
47% of 43 situations better than 77%
Dust 256
46% better than 27%
0.84 better than 85%
87.7 better than 78%
1.16 better than 82%
60% of 304 duels better than 90%
38% of 39 situations right on the average
Inferno27
59% better than 63%
0.83 better than 79%
86.4 better than 69%
1.17 better than 75%
59% of 168 duels better than 78%
41% of 17 situations better than 56%
Anubis26
54% better than 56%
0.82 better than 80%
88.1 better than 80%
1.12 better than 73%
57% of 119 duels better than 79%
26% of 19 situations better than 20%
Ancient25
56% better than 63%
0.75 right on the average
81.2 better than 45%
1.01 better than 38%
60% of 131 duels better than 90%
20% of 10 situations better than 10%
Nuke21
57% better than 57%
0.76 right on the average
82.3 better than 48%
1.11 better than 67%
47% of 103 duels better than 22%
8% of 12 situations better than 2%
Cache15
53% better than 39%
0.72 better than 39%
76.2 better than 29%
0.96 better than 24%
54% of 90 duels better than 58%
38% of 8 situations better than 48%

Compared with players on the same level who have at least 15 matches on the map.

How PakkVorsti plays

Across 249 matches PakkVorsti averages K/R 0.81, ADR 85.4 and a rating of 1.14. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 55% headshots. The strongest map is Mirage with a 61% win rate in 77 matches. In 126 of 249 matches the rating was 1.10 or higher (51%), in 65 it was below 0.90. In 207 matches with detailed stats: 62 4Ks and 8 aces. Best month by rating: September 2026 at 1.27. PakkVorsti loses the most ELO on Anubis (−96 ELO, win rate 54%). Things go best on Mirage (+104 ELO, win rate 61%). Improved over the last three months: Headshots +2 pp, ELO +739. Got weaker: K/R −0.07, Rating −0.12, ADR −6.1. Unchanged in recent months: Win rate at 56%. Last 30 days: 133 matches, win rate 56%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.