PaidiFamilia

Brazil
On FACEIT since 2018 172 matches tracked 72 matches in 30 days
ELO ▼ 112
2,033
30-day peak: 2,183
Rank SA ▲ 111 places
#6,219
Brazil #3,740 in Brazil
30 days · prev. #6,330 · best #2,949
Last updated:

How does PaidiFamilia play?

Rating 1.02 (from 171 matches) K/R 0.75 ADR 80.8 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 171 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 7%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.01−0.02 · Ø 1.03 better than 44%
Pistol kills per match 2.1
Knife kills 4 in 172 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 53%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 24x 4K, 0 aces in 143 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +307
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 81.3
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −52 ELO
39 matches · 46% win rate
On Ancient −49 ELO
46 matches · 65% win rate
On Wednesdays +39 ELO, win rate 32%

PaidiFamilia loses the most ELO from match 5 of the day: −52 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Reached level 10 · Nuke
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 5 wins in a row · Vertigo
  5. Highest rating in a match: 2.42 · Anubis

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno47
60% better than 76%
0.80 better than 73%
86.2 better than 72%
1.12 better than 68%
51% of 288 duels better than 42%
27% of 26 situations better than 24%
Ancient46
65% better than 89%
0.70 better than 30%
74.7 better than 19%
0.98 better than 35%
50% of 185 duels better than 40%
32% of 34 situations better than 38%
Anubis39
46% better than 29%
0.83 better than 87%
88.5 better than 85%
1.13 better than 79%
50% of 197 duels better than 42%
25% of 16 situations better than 19%
Cache16
19% -
0.64 -
72.3 -
0.83-
47% of 74 duels -
33% of 3 situations -
Nuke11
36% -
0.68 -
73.1 -
0.86-
47% of 72 duels -
0% of 6 situations -
Vertigo8
50% -
0.66 -
76.3 -
0.86-
54% of 54 duels -
60% of 5 situations -
Dust 25
40% -
0.68 -
81.3 -
0.82-
59% of 32 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PaidiFamilia plays

Across 172 matches PaidiFamilia averages K/R 0.75 and ADR 80.8; the rating across the 171 rated matches is 1.02. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Ancient with a 65% win rate in 46 matches. In 57 of 171 matches the rating was 1.10 or higher (33%), in 67 it was below 0.90. In 143 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: September 2026 at 1.15. PaidiFamilia loses the most ELO from match 5 of the day (−52 ELO, win rate 46%). Things go best in match 1 of the day (+34 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +34 ELO. Improved over the last three months: Headshots +2 pp, ELO +307. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 81.3. Last 30 days: 72 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.