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Paechae

South Korea
On FACEIT since 2021 235 matches tracked
ELO
2,126
Peak across recorded matches: 2,392
Rank SEA ▼ 528 places
#4,218
South Korea #2,685 in South Korea
30 days · prev. #3,690 · best #3,690
Last updated:

How does Paechae play?

Rating 0.92 K/R 0.65 ADR 73.8 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 235 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 3.0
Knife kills 2 in 235 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 11%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 26x 4K, 4 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 23%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.92, ADR at 74.2
▼ Got worse
Headshots −2 pp, Win rate −14 pp, ELO −149

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.70. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays +117 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Inferno
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient
  4. Highest rating in a match: 1.84 · Cache

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
46% better than 31%
0.63 better than 7%
71.7 better than 9%
0.88 better than 7%
49% of 314 duels better than 39%
43% of 42 situations better than 64%
Mirage64
50% better than 44%
0.66 better than 14%
75.2 better than 21%
0.93 better than 18%
47% of 251 duels better than 25%
44% of 45 situations better than 66%
Ancient26
69% better than 94%
0.64 better than 8%
70.8 better than 6%
0.92 better than 16%
41% of 100 duels better than 7%
29% of 7 situations better than 27%
Anubis26
46% better than 27%
0.66 better than 13%
75.8 better than 22%
0.91 better than 11%
45% of 105 duels better than 18%
35% of 20 situations better than 40%
Cache17
59% better than 66%
0.65 better than 15%
72.0 better than 15%
0.91 better than 16%
46% of 68 duels better than 23%
46% of 13 situations better than 70%
Inferno17
59% better than 67%
0.68 better than 20%
75.7 better than 24%
0.97 better than 22%
49% of 57 duels better than 29%
45% of 11 situations better than 71%
Nuke9
56% -
0.77 -
81.4 -
1.09-
45% of 42 duels -
43% of 7 situations -
Vertigo6
50% -
0.67 -
73.6 -
0.94-
54% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Paechae plays

Across 235 matches Paechae averages K/R 0.65, ADR 73.8 and a rating of 0.92. Most room to improve: Opening duels won at 45%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 50% headshots. The strongest map is Ancient with a 69% win rate in 26 matches. In 65 of 235 matches the rating was 1.10 or higher (28%), in 117 it was below 0.90. In 205 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: July 2026 at 1.04. Things go best on Ancient (+73 ELO, win rate 69%). Got weaker: Headshots −2 pp, Win rate −14 pp, ELO −149. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 74.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.