PadreSerdar

Turkey
On FACEIT since 2017 212 matches tracked 74 matches in 30 days
ELO ▲ 8
2,325
30-day peak: 2,325
Rank EU
#98,603
Turkey #2,776 in Turkey
Last updated:

How does PadreSerdar play?

Rating 1.11 K/R 0.79 ADR 81.7 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 212 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 27%+15 pp · Ø 12% better than 95%
K/D 1.15+0.11 · Ø 1.04 better than 80%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 33x 4K, 6 aces in 203 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.1 · Ø 4.3 better than 82%
Enemies flashed per round 0.59+0.29 · Ø 0.30 better than 97%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp, ELO +556
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 80.8, Clutch 1v1 at 37%
▼ Got worse
Headshots −3 pp, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
22 matches · 64% win rate
In match 2 of the day −60 ELO
42 matches · 43% win rate
On Wednesdays −86 ELO, win rate 41%

PadreSerdar loses the most ELO on Anubis: −60 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Reached level 10 · Dust 2
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 7 wins in a row · Dust 2
  5. Highest rating in a match: 2.58 · Inferno

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
52% right on the average
0.82 better than 80%
84.4 better than 65%
1.18 better than 85%
65% of 362 duels better than 97%
37% of 54 situations better than 44%
Mirage33
55% better than 63%
0.75 right on the average
77.4 better than 30%
1.05 better than 53%
57% of 125 duels better than 81%
30% of 20 situations better than 27%
Inferno32
38% better than 8%
0.78 better than 62%
83.6 better than 58%
1.11 better than 64%
65% of 122 duels better than 95%
33% of 18 situations better than 37%
Ancient24
33% better than 5%
0.77 better than 60%
80.9 better than 44%
1.03 better than 47%
54% of 54 duels better than 63%
43% of 21 situations better than 65%
Anubis22
64% better than 84%
0.77 better than 61%
78.6 better than 35%
1.10 better than 68%
53% of 78 duels better than 59%
41% of 17 situations better than 57%
Cache11
64% -
0.72 -
77.6 -
1.02-
58% of 33 duels -
33% of 6 situations -
Nuke6
83% -
0.72 -
77.6 -
1.04-
21% of 14 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PadreSerdar plays

Across 212 matches PadreSerdar averages K/R 0.79, ADR 81.7 and a rating of 1.11. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 39% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 89 of 212 matches the rating was 1.10 or higher (42%), in 67 it was below 0.90. In 203 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: September 2026 at 1.17. PadreSerdar loses the most ELO on Anubis (−60 ELO, win rate 64%). Things go best on Inferno (+58 ELO, win rate 38%). From match no. 5 of the day on, things go best: 64% win rate, +25 ELO. Improved over the last three months: Win rate +7 pp, ELO +556. Got weaker: Headshots −3 pp, First kills −2 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 80.8, Clutch 1v1 at 37%. Last 30 days: 74 matches, win rate 54%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.