Pacin0_0

Poland
234 matches tracked 80 matches in 30 days
Last updated:

How does Pacin0_0 play?

Rating 0.96 (from 121 matches) K/R 0.67 ADR 72.8 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 121 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 5%−6 pp better than 1%
Opening duels won 45%−6 pp better than 8%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−16 pp better than 1%
AWP share of kills 6%−5 pp better than 36%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.2
Knife kills 2 in 234 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.6%−0.7 pp better than 27%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 34x 4K, 0 aces in 213 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 5.7+1.6 better than 86%
Enemies flashed per round 0.49+0.19 better than 91%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +5.5
= Stayed the same
Headshots at 35%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.68 (at the start 0.61).

Patterns

From the last 234 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −64 ELO
20 matches · 30% wins
On Dust 2 −40 ELO
35 matches · 51% wins
Between 6:00 and 12:00 ±0 ELO, win rate 43%
On Tuesdays +24 ELO, win rate 31%

Pacin0_0 loses the most ELO on Cache: −64 ELO, 30% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Ancient
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 13 wins in a row · Ancient

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
48% better than 35%
0.66 better than 15%
71.9 better than 11%
0.99 better than 35%
49% of 136 duels better than 35%
54% of 28 situations better than 89%
Ancient44
52% better than 47%
0.73 better than 41%
79.5 better than 39%
1.06 better than 59%
48% of 93 duels better than 32%
38% of 24 situations better than 54%
Dust 235
51% better than 45%
0.66 better than 14%
70.8 better than 8%
0.87-
50% of 76 duels better than 42%
37% of 30 situations better than 47%
Nuke29
62% better than 71%
0.69 better than 19%
71.8 better than 10%
0.88-
42% of 69 duels better than 8%
46% of 13 situations better than 65%
Anubis27
48% better than 36%
0.64 better than 8%
70.1 better than 5%
0.87 better than 4%
33% of 57 duels better than 1%
50% of 12 situations better than 77%
Cache20
30% -
0.63 -
70.0 -
0.96-
32% of 59 duels -
43% of 14 situations -
Inferno16
63% better than 72%
0.63 better than 7%
69.8 better than 7%
0.93-
49% of 51 duels better than 31%
42% of 12 situations better than 55%
Vertigo6
67% -
0.75 -
76.3 -
1.11-
56% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pacin0_0 plays

Across 234 matches Pacin0_0 averages K/R 0.67 and ADR 72.8; the rating across the 121 rated matches is 0.96. Biggest strength: Utility damage per round at 5.7. That is better than 86% of players on level 10. Most room to improve: Headshot rate at 35%. That is better than only 1% of players on level 10. On average 15.0 kills per match, 35% of them headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 30 of 121 matches the rating was 1.10 or higher (25%), in 53 it was below 0.90. In 213 matches with detailed stats: 34 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. Pacin0_0 loses the most ELO on Cache (−64 ELO, win rate 30%). Things go best on Mirage (+59 ELO, win rate 48%). Improved over the last three months: K/R +0.07, ADR +5.5. Unchanged in recent months: Headshots at 35%, Win rate at 51%. Last 30 days: 80 matches, win rate 49%, ELO balance +23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.