Pacci-_-

Norway
175 matches tracked
Last updated:

How does Pacci-_- play?

Rating 0.98 (from 101 matches) K/R 0.73 ADR 82.5 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 60%+20 pp better than 99%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 17%
AWP share of kills 7%−4 pp better than 40%
K/D 0.99−0.05 better than 31%
Pistol kills per match 2.8
Knife kills 1 in 175 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.3 pp better than 38%
Rounds with 3K 3.4%−0.7 pp better than 19%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 21x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 7.1+3.0 better than 95%
Enemies flashed per round 0.37+0.07 better than 71%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +9 pp, ELO +515
= Stayed the same
K/R at 0.72, Headshots at 44%
▼ Got worse
ADR −4.7

Aug to Sep 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.75).

Patterns

From the last 175 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −98 ELO
20 matches · 25% wins
On Ancient −19 ELO
35 matches · 69% wins
On Saturdays −4 ELO, win rate 43%

Pacci-_- loses the most ELO on Cache: −98 ELO, 25% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Inferno
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
69% better than 92%
0.77 better than 63%
87.5 better than 78%
1.04 better than 54%
51% of 189 duels better than 45%
63% of 16 situations better than 94%
Anubis30
57% better than 65%
0.81 better than 80%
88.9 better than 85%
1.10 better than 70%
47% of 169 duels better than 22%
62% of 21 situations better than 94%
Inferno28
61% better than 72%
0.72 better than 35%
84.9 better than 62%
1.02 better than 36%
51% of 118 duels better than 45%
50% of 16 situations better than 75%
Nuke28
57% better than 49%
0.72 better than 36%
79.1 better than 41%
1.03-
55% of 161 duels better than 65%
50% of 18 situations better than 78%
Cache20
25% -
0.61 -
73.0 -
0.75-
38% of 116 duels -
80% of 5 situations -
Dust 218
39% better than 11%
0.70 better than 29%
78.5 better than 36%
0.82-
46% of 97 duels better than 21%
50% of 6 situations better than 82%
Mirage12
25% -
0.67 -
75.9 -
0.85-
46% of 70 duels -
20% of 5 situations -
Vertigo4
50% -
0.71 -
82.7 -
0.93-
56% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pacci-_- plays

Across 175 matches Pacci-_- averages K/R 0.73 and ADR 82.5; the rating across the 101 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 60%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 17% of players on level 10. On average 16.2 kills per match, 44% of them headshots. The strongest map is Ancient with a 69% win rate in 35 matches. In 33 of 101 matches the rating was 1.10 or higher (33%), in 45 it was below 0.90. In 101 matches with detailed stats: 21 4Ks and 1 aces. Best month by rating: August 2026 at 1.03. Pacci-_- loses the most ELO on Cache (−98 ELO, win rate 25%). Things go best on Anubis (+34 ELO, win rate 57%). Improved over the last three months: Win rate +9 pp, ELO +515. Got weaker: ADR −4.7. Unchanged in recent months: K/R at 0.72, Headshots at 44%. Last 30 days: 2 matches, win rate 50%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.