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Pacal

Brazil
On FACEIT since 2021 307 matches tracked 73 matches in 30 days
ELO ▼ 107
2,134
30-day peak: 2,261
Rank SA ▼ 1,802 places
#4,482
Brazil #3,587 in Brazil
30 days · prev. #2,680 · best #2,643
Last updated:

How does Pacal play?

Rating 0.98 K/R 0.69 ADR 76.1 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 307 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 11%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 48%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.98−0.05 · Ø 1.03 better than 30%
Pistol kills per match 3.0
Knife kills 5 in 307 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 19%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 35x 4K, 4 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −7.8, Win rate −7 pp, ELO −138

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −10 ELO
31 matches · 55% win rate
Between 18:00 and 24:00 +54 ELO, win rate 43%
On Thursdays −94 ELO, win rate 32%

Pacal loses the most ELO on Cache: −10 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.51 · Dust 2

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2115
50% right on the average
0.68 better than 21%
74.3 better than 17%
0.99 better than 36%
51% of 416 duels right on the average
31% of 59 situations better than 29%
Mirage56
50% better than 44%
0.69 better than 26%
77.2 better than 29%
0.97 better than 29%
52% of 231 duels better than 55%
27% of 33 situations better than 18%
Ancient48
44% better than 26%
0.67 better than 17%
75.2 better than 19%
0.96 better than 28%
43% of 189 duels better than 11%
29% of 31 situations better than 27%
Cache31
55% better than 52%
0.76 better than 59%
85.3 better than 70%
1.04 right on the average
56% of 147 duels better than 72%
17% of 12 situations better than 6%
Anubis26
58% better than 68%
0.75 better than 54%
83.8 better than 65%
1.05 better than 54%
51% of 102 duels right on the average
44% of 16 situations better than 66%
Inferno16
44% better than 18%
0.53 better than 1%
62.6 better than 1%
0.77 better than 1%
31% of 51 duels better than 1%
40% of 5 situations better than 56%
Nuke13
46% -
0.66 -
67.2 -
0.93-
37% of 63 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pacal plays

Across 307 matches Pacal averages K/R 0.69, ADR 76.1 and a rating of 0.98. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 49% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 106 of 307 matches the rating was 1.10 or higher (35%), in 141 it was below 0.90. In 267 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: July 2026 at 1.03. Pacal loses the most ELO on Cache (−10 ELO, win rate 55%). Things go best on Anubis (+132 ELO, win rate 58%). Got weaker: K/R −0.06, Rating −0.08, ADR −7.8, Win rate −7 pp, ELO −138. Unchanged in recent months: Headshots at 49%. Last 30 days: 73 matches, win rate 48%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.