PYTOOONG

USA
On FACEIT since 2015 205 matches tracked 40 matches in 30 days
Last updated:

How does PYTOOONG play?

Rating 1.06 (from 155 matches) K/R 0.75 ADR 81.1 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 155 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.8
Knife kills 2 in 205 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 64%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 5 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 80%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ELO +61
= Stayed the same
K/R at 0.78, ADR at 84.0, Headshots at 52%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.83
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −112 ELO
53 matches · 42% win rate
On Ancient −60 ELO
39 matches · 46% win rate
Between 6:00 and 12:00 −30 ELO, win rate 43%
On Thursdays −90 ELO, win rate 43%

PYTOOONG loses the most ELO in match 2 of the day: −112 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 8 wins in a row · Nuke
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
50% better than 44%
0.76 better than 59%
81.3 better than 51%
1.07 better than 63%
52% of 195 duels better than 56%
46% of 24 situations better than 74%
Anubis41
59% better than 71%
0.75 better than 54%
82.5 better than 59%
1.02 better than 44%
51% of 106 duels better than 47%
48% of 21 situations better than 72%
Ancient39
46% better than 29%
0.73 better than 40%
77.4 better than 27%
0.98 better than 32%
47% of 107 duels better than 24%
40% of 25 situations better than 56%
Nuke28
57% better than 57%
0.84 better than 80%
91.0 better than 86%
1.18 better than 82%
66% of 94 duels better than 97%
29% of 17 situations better than 23%
Cache12
67% -
0.80 -
83.9 -
1.22-
64% of 47 duels -
50% of 8 situations -
Inferno7
29% -
0.68 -
73.9 -
0.92-
35% of 23 duels -
25% of 4 situations -
Overpass4
25% -
0.49 -
52.4 -
-
-
-
Dust 23
33% -
0.66 -
67.4 -
0.94-
50% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PYTOOONG plays

Across 205 matches PYTOOONG averages K/R 0.75 and ADR 81.1; the rating across the 155 rated matches is 1.06. Biggest strength: Utility damage per round at 5.5, better than 80% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 65 of 155 matches the rating was 1.10 or higher (42%), in 51 it was below 0.90. In 137 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: October 2026 at 1.16. PYTOOONG loses the most ELO in match 2 of the day (−112 ELO, win rate 42%). Things go best on Nuke (+98 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate, +90 ELO. Improved over the last three months: Rating +0.05, ELO +61. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.78, ADR at 84.0, Headshots at 52%. Last 30 days: 40 matches, win rate 55%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.