PYRO-naKulce

Switzerland
On FACEIT since 2022 197 matches tracked 40 matches in 30 days
Last updated:

How does PYRO-naKulce play?

Rating 0.94 K/R 0.69 ADR 77.1 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 32%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

Level 7

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 45%−5 pp · Ø 50% better than 15%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 47%+1 pp · Ø 46% better than 56%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.92−0.08 · Ø 1.00 better than 25%
Pistol kills per match 2.5
Knife kills 2 in 197 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 14%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 52%
MVPs per match 2.1−0.1 · Ø 2.2 better than 42%
4Ks and aces 18x 4K, 2 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 91%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 58%
Deaths per round 75%+2 pp · Ø 73% better than 25%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%, ELO at 1,460
▼ Got worse
K/R −0.13, Rating −0.19, ADR −10.6, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.67 (at the start 0.80). Slightly below the average (0.72).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −71 ELO
24 matches · 38% win rate
From match 5 of the day −48 ELO
40 matches · 40% win rate
Between 18:00 and 24:00 −118 ELO, win rate 40%
On Fridays −26 ELO, win rate 29%

PYRO-naKulce loses the most ELO on Anubis: −71 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Highest rating in a match: 2.21 · Anubis
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
53% better than 61%
0.69 better than 36%
75.3 better than 30%
0.95 better than 35%
48% of 220 duels better than 38%
47% of 19 situations better than 77%
Dust 240
38% better than 12%
0.70 better than 42%
78.6 better than 46%
0.98 better than 45%
51% of 169 duels better than 57%
39% of 23 situations better than 54%
Anubis24
38% better than 10%
0.68 better than 30%
78.2 better than 44%
0.92 better than 22%
41% of 116 duels better than 7%
29% of 17 situations better than 31%
Inferno24
46% better than 31%
0.59 better than 8%
68.5 better than 9%
0.81 better than 6%
44% of 98 duels better than 22%
0% of 7 situations better than 1%
Ancient23
57% better than 73%
0.80 better than 86%
87.4 better than 86%
1.09 better than 84%
51% of 112 duels better than 59%
39% of 18 situations better than 58%
Nuke22
45% better than 23%
0.65 better than 13%
71.3 better than 10%
0.87 better than 10%
33% of 96 duels better than 2%
27% of 11 situations better than 22%
Cache7
57% -
0.90 -
97.0 -
1.18-
52% of 33 duels -
0% of 2 situations -
Vertigo3
0% -
0.52 -
65.2 -
0.62-
63% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PYRO-naKulce plays

Across 197 matches PYRO-naKulce averages K/R 0.69, ADR 77.1 and a rating of 0.94. Biggest strength: Utility damage per round at 6.4, better than 91% of level 7 players. Most room to improve: Opening duels won at 45%, better than only 15% of level 7 players. Averages 15.3 kills per match with 47% headshots. The strongest map is Ancient with a 57% win rate in 23 matches. In 55 of 197 matches the rating was 1.10 or higher (28%), in 96 it was below 0.90. In 156 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. PYRO-naKulce loses the most ELO on Anubis (−71 ELO, win rate 38%). Things go best on Mirage (+50 ELO, win rate 53%). Match no. 3 of the day goes best: 51% win rate, −38 ELO. Got weaker: K/R −0.13, Rating −0.19, ADR −10.6, Win rate −10 pp. Unchanged in recent months: Headshots at 47%, ELO at 1,460. Last 30 days: 40 matches, win rate 43%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.