PUPA-9

Russia
On FACEIT since 2019 389 matches tracked 88 matches in 30 days
ELO ▲ 133
3,436
30-day peak: 3,756
Rank EU ▼ 957 places
#1,671
Russia #458 in Russia
30 days · prev. #714 · best #686
Last updated:

How does PUPA-9 play?

Rating 1.19 K/R 0.85 ADR 94.5 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 389 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (328 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 28%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 3.2
Knife kills 4 in 389 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 93%
MVPs per match 3.0+0.6 · Ø 2.4 better than 91%
4Ks and aces 94x 4K, 14 aces in 328 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 62%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +228
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −4.6

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.82 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 389 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −144 ELO
68 matches · 43% win rate
On Anubis −66 ELO
76 matches · 49% win rate
Between 12:00 and 18:00 +73 ELO, win rate 49%
On Thursdays +17 ELO, win rate 49%

PUPA-9 loses the most ELO in match 2 of the day: −144 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.62 · Dust 2
  4. Most kills in a match: 44 · Anubis

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2158
56% better than 54%
0.84 better than 82%
93.6 better than 91%
1.19 better than 81%
56% of 987 duels better than 68%
56% of 79 situations better than 88%
Ancient109
57% better than 56%
0.87 better than 90%
96.0 better than 94%
1.19 better than 85%
57% of 759 duels better than 75%
32% of 53 situations better than 31%
Anubis76
49% better than 28%
0.87 better than 90%
96.4 better than 96%
1.22 better than 88%
57% of 547 duels better than 75%
37% of 43 situations better than 46%
Inferno23
61% right on the average
0.83 better than 66%
89.2 better than 68%
1.18 better than 61%
50% of 165 duels better than 18%
29% of 14 situations better than 21%
Cache16
38% better than 2%
0.81 better than 59%
91.0 better than 77%
1.07 better than 37%
50% of 115 duels better than 26%
56% of 9 situations better than 81%
Mirage6
33% -
0.89 -
100.6 -
1.19-
48% of 48 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PUPA-9 plays

Across 389 matches PUPA-9 averages K/R 0.85, ADR 94.5 and a rating of 1.19. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 49% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 222 of 389 matches the rating was 1.10 or higher (57%), in 93 it was below 0.90. In 328 matches with detailed stats: 94 4Ks and 14 aces. Best month by rating: July 2026 at 1.26. PUPA-9 loses the most ELO in match 2 of the day (−144 ELO, win rate 43%). Things go best in match 1 of the day (+299 ELO, win rate 62%). Match no. 4 of the day goes best: 64% win rate, +139 ELO. Improved over the last three months: Headshots +2 pp, ELO +228. Got weaker: K/R −0.07, Rating −0.08, ADR −4.6. Unchanged in recent months: Win rate at 53%. Last 30 days: 88 matches, win rate 51%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.