Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

PROsakk

Malaysia
On FACEIT since 2019 186 matches tracked 51 matches in 30 days
Last updated:

How does PROsakk play?

Rating 1.00 K/R 0.73 ADR 80.9 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 186 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
ClutcherMulti-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 7

Compared with 1,560 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 47%−3 pp · Ø 50% better than 25%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 85%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 28%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 19%
MVPs per match 2.4+0.2 · Ø 2.2 better than 74%
4Ks and aces 28x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.26).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.39+0.13 · Ø 0.26 better than 80%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, ADR +5.8, Headshots +5 pp
= Stayed the same
Rating at 1.02, Win rate at 44%, ELO at 1,574
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.77 (at the start 0.71). Clearly above the average (0.72).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −115 ELO
39 matches · 26% win rate
From match 5 of the day −45 ELO
69 matches · 36% win rate
Between 12:00 and 18:00 +29 ELO, win rate 37%
On Wednesdays +5 ELO, win rate 26%

PROsakk loses the most ELO on Anubis: −115 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.17 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
53% better than 57%
0.77 better than 72%
83.3 better than 69%
1.07 better than 72%
48% of 286 duels better than 35%
44% of 54 situations better than 67%
Ancient39
49% better than 47%
0.75 better than 67%
82.0 better than 66%
1.02 better than 60%
51% of 169 duels better than 59%
28% of 18 situations better than 26%
Anubis39
26% better than 1%
0.70 better than 40%
79.4 better than 51%
0.95 better than 33%
48% of 189 duels better than 38%
24% of 21 situations better than 16%
Dust 210
20% -
0.72 -
85.6 -
0.91-
48% of 52 duels -
0% of 6 situations -
Inferno7
57% -
0.70 -
81.8 -
0.91-
40% of 45 duels -
50% of 4 situations -
Nuke6
67% -
0.79 -
85.3 -
1.10-
46% of 24 duels -
67% of 3 situations -
Vertigo6
50% -
0.67 -
73.0 -
0.91-
63% of 19 duels -
67% of 3 situations -
Cache5
40% -
0.74 -
79.4 -
0.97-
50% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PROsakk plays

Across 186 matches PROsakk averages K/R 0.73, ADR 80.9 and a rating of 1.00. Most room to improve: 3K rounds at 3.1%, better than only 19% of level 7 players. Averages 15.9 kills per match with 42% headshots. The strongest map is Mirage with a 53% win rate in 68 matches. In 68 of 186 matches the rating was 1.10 or higher (37%), in 78 it was below 0.90. In 133 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: November 2026 at 1.07. PROsakk loses the most ELO on Anubis (−115 ELO, win rate 26%). Things go best on Mirage (+132 ELO, win rate 53%). Match no. 1 of the day goes best: 62% win rate, +51 ELO. Improved over the last three months: K/R +0.06, ADR +5.8, Headshots +5 pp. Unchanged in recent months: Rating at 1.02, Win rate at 44%, ELO at 1,574. Last 30 days: 51 matches, win rate 45%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.