PROE

Poland
On FACEIT since 2016 223 matches tracked 50 matches in 30 days
Last updated:

How does PROE play?

Rating 1.20 K/R 0.89 ADR 93.8 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 223 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.20+0.17 · Ø 1.03 better than 89%
Pistol kills per match 3.6
Knife kills 2 in 223 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 63x 4K, 3 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.09, Rating −0.18, ADR −7.4, Win rate −19 pp, ELO −406

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 0.99. Last 3 months: 0.84 (at the start 0.93). Clearly above the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −36 ELO
35 matches · 57% win rate
On Anubis −5 ELO
21 matches · 38% win rate
Between 12:00 and 18:00 −28 ELO, win rate 49%
On Saturdays −144 ELO, win rate 40%

PROE loses the most ELO on Ancient: −36 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 2.51 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% right on the average
0.89 better than 94%
94.4 better than 94%
1.22 better than 92%
52% of 325 duels better than 54%
58% of 24 situations better than 94%
Dust 247
70% better than 97%
0.96 better than 98%
98.5 better than 97%
1.33 better than 97%
62% of 283 duels better than 93%
27% of 22 situations better than 21%
Ancient35
57% better than 66%
0.89 better than 94%
95.2 better than 94%
1.19 better than 89%
57% of 192 duels better than 79%
40% of 15 situations better than 56%
Anubis21
38% better than 10%
0.86 better than 91%
93.5 better than 94%
1.13 better than 77%
57% of 129 duels better than 77%
40% of 10 situations better than 55%
Inferno19
53% better than 43%
0.80 better than 71%
87.3 better than 71%
1.11 better than 65%
43% of 132 duels better than 7%
33% of 9 situations better than 40%
Nuke19
68% better than 83%
0.83 better than 80%
87.9 better than 76%
1.11 better than 71%
56% of 93 duels better than 73%
0% of 1 situations better than 1%
Cache17
65% -
0.91 -
97.9 -
1.26-
60% of 104 duels -
13% of 8 situations -
Vertigo6
33% -
0.69 -
77.7 -
0.88-
41% of 34 duels -
25% of 4 situations -
Overpass5
40% -
1.02 -
103.6 -
1.38-
62% of 52 duels -
0% of 3 situations -
Fistmap3
67% -
0.56 -
63.6 -
0.93-
56% of 66 duels -
56% of 66 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PROE plays

Across 223 matches PROE averages K/R 0.89, ADR 93.8 and a rating of 1.20. Biggest strength: 3K rounds at 6.5%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 19.8 kills per match with 58% headshots. The strongest map is Dust 2 with a 70% win rate in 47 matches. In 126 of 223 matches the rating was 1.10 or higher (57%), in 55 it was below 0.90. In 169 matches with detailed stats: 63 4Ks and 3 aces. Best month by rating: August 2026 at 1.39. PROE loses the most ELO on Ancient (−36 ELO, win rate 57%). Things go best on Mirage (+5 ELO, win rate 53%). Got weaker: K/R −0.09, Rating −0.18, ADR −7.4, Win rate −19 pp, ELO −406. Unchanged in recent months: Headshots at 57%. Last 30 days: 50 matches, win rate 42%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.