PRASE-JIMMBO

Czech Republic
On FACEIT since 2023 372 matches tracked 36 matches in 30 days
ELO ▼ 43
2,578
30-day peak: 2,643
Rank EU
#42,641
Czech Republic #359 in Czech Republic
Last updated:

How does PRASE-JIMMBO play?

Rating 0.87 K/R 0.60 ADR 67.8 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 372 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.86−0.18 · Ø 1.04 better than 2%
Pistol kills per match 2.3
Knife kills 5 in 372 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (13.4%).

2K rounds 9.9%−3.5 pp · Ø 13.4% better than 1%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 1%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 26x 4K, 4 aces in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 56%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 59%
Deaths per round 70%−1 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp
= Stayed the same
K/R at 0.61, Rating at 0.89, ADR at 68.3, ELO at 2,578
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.52
JunJulAugSepOctNov

Best month: July 2026 with 0.64. Last 3 months: 0.61 (at the start 0.59). Well below the average (0.74).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −182 ELO
51 matches · 51% win rate
On Inferno −77 ELO
45 matches · 56% win rate
On Sundays −96 ELO, win rate 53%

PRASE-JIMMBO loses the most ELO in match 4 of the day: −182 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 33 · Inferno
  3. Highest rating in a match: 2.38 · Ancient
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
61% better than 81%
0.58 better than 1%
64.4 better than 1%
0.84 better than 2%
39% of 394 duels better than 3%
43% of 74 situations better than 66%
Dust 278
56% better than 62%
0.60 better than 3%
68.2 better than 3%
0.86 better than 3%
44% of 258 duels better than 13%
29% of 49 situations better than 25%
Anubis71
55% better than 55%
0.63 better than 5%
69.8 better than 4%
0.91 better than 9%
47% of 247 duels better than 23%
42% of 45 situations better than 62%
Inferno45
56% better than 53%
0.63 better than 4%
72.6 better than 7%
0.91 better than 4%
41% of 203 duels better than 2%
40% of 30 situations right on the average
Ancient27
59% better than 70%
0.63 better than 6%
71.3 better than 6%
0.92 better than 13%
49% of 93 duels better than 34%
36% of 14 situations better than 46%
Cache12
58% -
0.57 -
62.8 -
0.87-
52% of 42 duels -
50% of 6 situations -
Nuke11
27% -
0.59 -
64.4 -
0.81-
43% of 30 duels -
33% of 6 situations -
Overpass4
100% -
0.72 -
71.9 -
1.22-
65% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PRASE-JIMMBO plays

Across 372 matches PRASE-JIMMBO averages K/R 0.60, ADR 67.8 and a rating of 0.87. Most room to improve: Damage per round (ADR) at 67.8, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.2 kills per match with 49% headshots. The strongest map is Mirage with a 61% win rate in 119 matches. In 85 of 372 matches the rating was 1.10 or higher (23%), in 208 it was below 0.90. In 302 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: July 2026 at 0.94. PRASE-JIMMBO loses the most ELO in match 4 of the day (−182 ELO, win rate 51%). Things go best on Mirage (+147 ELO, win rate 61%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.61, Rating at 0.89, ADR at 68.3, ELO at 2,578. Last 30 days: 36 matches, win rate 56%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.