PR--

Czech Republic
FACEIT verified FACEIT verified On FACEIT since 2016 196 matches tracked 36 matches in 30 days
ELO ▲ 77
4,218
30-day peak: 4,282
Rank EU ▼ 39 places
#80
Czech Republic #3 in Czech Republic
30 days · prev. #41 · best #36
Last updated:

How does PR-- play?

Rating 1.23 (from 146 matches) K/R 0.87 ADR 95.2 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 146 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 6%
Player type
Deals serious damage
More damage per round than the level 10 · 3,500+ ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

3,500+ ELO

Compared with 1,334 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 26%
Opening duels won 53%−1 pp · Ø 54% better than 36%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 32%−9 pp · Ø 41% better than 13%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 75%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 78%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so clearly above the average (1.12).

Headshot rate 51%−2 pp · Ø 53% better than 33%
AWP share of kills 5%−8 pp · Ø 13% better than 37%
K/D 1.30+0.18 · Ø 1.12 better than 86%
Pistol kills per match 2.8
Knife kills 2 in 196 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.6).

2K rounds 15.8%+1.5 pp · Ø 14.3% better than 78%
3K rounds 6.0%+1.3 pp · Ø 4.7% better than 88%
MVPs per match 3.1+0.5 · Ø 2.6 better than 88%
4Ks and aces 33x 4K, 0 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 44%+10 pp · Ø 34% better than 97%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 94%
Enemies flashed per round 0.42+0.09 · Ø 0.33 better than 74%
Deaths per round 67%−3 pp · Ø 70% better than 72%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −4.4, Win rate −4 pp, ELO −326

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.85
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.90. Last 3 months: 0.84 (at the start 0.90). Slightly above the average (0.79).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays +12 ELO, win rate 57%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Longest win streak: 11 wins in a row · Ancient
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.15 · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
60% better than 63%
0.85 better than 71%
94.2 better than 86%
1.21 better than 75%
51% of 262 duels better than 25%
33% of 27 situations better than 30%
Ancient48
75% better than 93%
0.93 better than 93%
99.9 better than 96%
1.28 better than 90%
56% of 166 duels better than 59%
15% of 20 situations better than 5%
Dust 229
55% better than 38%
0.87 better than 78%
99.0 better than 93%
1.24 better than 76%
58% of 97 duels better than 66%
42% of 12 situations better than 54%
Anubis13
62% -
0.88 -
90.7 -
1.21-
61% of 18 duels -
0% of 1 situations -
Nuke13
77% -
0.76 -
81.7 -
1.11-
58% of 19 duels -
80% of 5 situations -
Inferno9
44% -
0.87 -
98.0 -
1.21-
37% of 35 duels -
33% of 6 situations -
Cache6
83% -
0.85 -
88.6 -
1.27-
67% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PR-- plays

Across 196 matches PR-- averages K/R 0.87 and ADR 95.2; the rating across the 146 rated matches is 1.23. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 13% of level 10 · 3,500+ ELO players. Averages 19.0 kills per match with 51% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 90 of 146 matches the rating was 1.10 or higher (62%), in 28 it was below 0.90. In 130 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: August 2026 at 1.27. Things go best in match 1 of the day (+528 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate, +528 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, ADR −4.4, Win rate −4 pp, ELO −326. Last 30 days: 36 matches, win rate 56%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.