PQ---

Czech Republic
On FACEIT since 2020 489 matches tracked 187 matches in 30 days
ELO ▲ 402
3,029
30-day peak: 3,059
Rank EU ▲ 1,146 places
#8,111
Czech Republic #82 in Czech Republic
30 days · prev. #9,257 · best #7,918
Last updated:

How does PQ--- play?

Rating 1.05 K/R 0.73 ADR 80.2 from 489 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 489 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (415 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 30%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 28%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.08+0.02 · Ø 1.06 better than 50%
Pistol kills per match 3.1
Knife kills 7 in 489 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 62%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 62x 4K, 7 aces in 415 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 54%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.12, Rating +0.15, ADR +10.6, ELO +89
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.67). Slightly above the average (0.75).

Patterns

From the last 489 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −177 ELO
85 matches · 44% win rate
On Nuke −151 ELO
53 matches · 43% win rate
Between 6:00 and 12:00 −142 ELO, win rate 43%
On Tuesdays −104 ELO, win rate 43%

PQ--- loses the most ELO in match 1 of the day: −177 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Most kills in a match: 36 · Ancient
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.49 · Mirage

Maps in detail

from the last 489 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage147
54% better than 47%
0.72 better than 32%
78.8 better than 34%
1.05 better than 46%
53% of 535 duels better than 54%
30% of 77 situations better than 23%
Anubis100
53% better than 43%
0.76 better than 54%
84.0 better than 63%
1.10 better than 62%
53% of 461 duels better than 54%
41% of 64 situations better than 58%
Dust 284
44% better than 15%
0.65 better than 9%
72.9 better than 10%
0.94 better than 12%
51% of 323 duels better than 41%
48% of 46 situations better than 73%
Ancient79
52% better than 38%
0.80 better than 71%
84.8 better than 63%
1.10 better than 65%
57% of 366 duels better than 76%
47% of 53 situations better than 73%
Nuke53
43% better than 13%
0.76 better than 47%
81.1 better than 42%
1.08 right on the average
47% of 206 duels better than 18%
32% of 31 situations better than 33%
Inferno23
39% better than 3%
0.71 better than 21%
80.7 better than 31%
1.02 better than 22%
52% of 94 duels better than 25%
36% of 14 situations better than 37%
Cache3
67% -
0.80 -
89.4 -
1.20-
46% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PQ--- plays

Across 489 matches PQ--- averages K/R 0.73, ADR 80.2 and a rating of 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 76% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Mirage with a 54% win rate in 147 matches. In 211 of 489 matches the rating was 1.10 or higher (43%), in 167 it was below 0.90. In 415 matches with detailed stats: 62 4Ks and 7 aces. Best month by rating: September 2026 at 1.15. PQ--- loses the most ELO in match 1 of the day (−177 ELO, win rate 44%). Things go best on Ancient (+59 ELO, win rate 52%). Match no. 4 of the day goes best: 61% win rate, −1 ELO. Improved over the last three months: K/R +0.12, Rating +0.15, ADR +10.6, ELO +89. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 187 matches, win rate 55%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.