POoooKeeeRaa

Georgia
On FACEIT since 2017 428 matches tracked 121 matches in 30 days
Last updated:

How does POoooKeeeRaa play?

Rating 1.03 K/R 0.75 ADR 82.5 from 428 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 428 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (360 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 2.8
Zeus kills7 in 428 matches
Knife kills 4 in 428 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 67%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 67x 4K, 8 aces in 360 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +7.5
= Stayed the same
Headshots at 51%, Win rate at 50%
▼ Got worse
ELO −236

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.79 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 428 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −132 ELO
70 matches · 36% win rate
On Mirage −12 ELO
22 matches · 55% win rate
Between 18:00 and 24:00 −132 ELO, win rate 43%
On Tuesdays −60 ELO, win rate 40%

POoooKeeeRaa loses the most ELO on Inferno: −132 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 428 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2119
60% better than 80%
0.82 better than 82%
88.9 better than 84%
1.12 better than 76%
59% of 589 duels better than 86%
45% of 74 situations better than 72%
Anubis93
55% better than 60%
0.74 right on the average
81.6 better than 54%
1.03 better than 48%
52% of 452 duels right on the average
43% of 37 situations better than 67%
Ancient85
41% better than 18%
0.73 better than 43%
81.8 better than 53%
0.99 better than 35%
52% of 364 duels better than 56%
37% of 43 situations better than 45%
Inferno70
36% better than 6%
0.73 better than 43%
80.2 better than 41%
1.00 better than 31%
49% of 338 duels better than 31%
55% of 31 situations better than 84%
Nuke32
44% better than 15%
0.69 better than 23%
74.3 better than 17%
0.93 better than 15%
54% of 125 duels better than 57%
21% of 14 situations better than 9%
Mirage22
55% better than 63%
0.70 better than 30%
76.5 better than 28%
0.99 better than 37%
49% of 97 duels better than 37%
45% of 11 situations better than 72%
Cache7
71% -
0.71 -
79.5 -
0.95-
50% of 38 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How POoooKeeeRaa plays

Across 428 matches POoooKeeeRaa averages K/R 0.75, ADR 82.5 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 45%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 119 matches. In 160 of 428 matches the rating was 1.10 or higher (37%), in 147 it was below 0.90. In 360 matches with detailed stats: 67 4Ks and 8 aces. Best month by rating: October 2026 at 1.11. POoooKeeeRaa loses the most ELO on Inferno (−132 ELO, win rate 36%). Things go best on Anubis (+59 ELO, win rate 55%). Match no. 3 of the day goes best: 56% win rate, −54 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +7.5. Got weaker: ELO −236. Unchanged in recent months: Headshots at 51%, Win rate at 50%. Last 30 days: 121 matches, win rate 49%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.