POooKeeRaa

Georgia
On FACEIT since 2017 432 matches tracked 110 matches in 30 days
Last updated:

How does POooKeeRaa play?

Rating 1.03 K/R 0.75 ADR 82.5 from 432 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 432 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (364 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 19%+7 pp · Ø 12% better than 83%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 2.8
Zeus kills9 in 432 matches
Knife kills 4 in 432 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 65%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 68x 4K, 9 aces in 364 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 34%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +7.5
= Stayed the same
Headshots at 50%, Win rate at 50%
▼ Got worse
ELO −176

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.79 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 432 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −132 ELO
70 matches · 36% win rate
On Mirage −12 ELO
22 matches · 55% win rate
Between 18:00 and 24:00 −102 ELO, win rate 44%
On Tuesdays −60 ELO, win rate 40%

POooKeeRaa loses the most ELO on Inferno: −132 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 432 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2121
60% better than 80%
0.82 better than 82%
88.9 better than 83%
1.12 better than 75%
59% of 597 duels better than 88%
45% of 74 situations better than 71%
Anubis94
55% better than 60%
0.74 right on the average
81.7 better than 54%
1.04 better than 53%
52% of 455 duels better than 55%
43% of 37 situations better than 63%
Ancient86
42% better than 25%
0.73 better than 46%
81.7 better than 56%
0.99 better than 40%
52% of 368 duels better than 56%
37% of 43 situations better than 49%
Inferno70
36% better than 6%
0.73 better than 43%
80.2 better than 45%
1.00 better than 34%
49% of 338 duels better than 33%
55% of 31 situations better than 79%
Nuke32
44% better than 24%
0.69 better than 22%
74.3 better than 20%
0.93 better than 16%
54% of 125 duels better than 57%
21% of 14 situations better than 16%
Mirage22
55% better than 62%
0.70 better than 31%
76.5 better than 29%
0.99 better than 36%
49% of 97 duels better than 39%
45% of 11 situations better than 70%
Cache7
71% -
0.71 -
79.5 -
0.95-
50% of 38 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How POooKeeRaa plays

Across 432 matches POooKeeRaa averages K/R 0.75, ADR 82.5 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 121 matches. In 162 of 432 matches the rating was 1.10 or higher (38%), in 148 it was below 0.90. In 364 matches with detailed stats: 68 4Ks and 9 aces. Best month by rating: October 2026 at 1.11. POooKeeRaa loses the most ELO on Inferno (−132 ELO, win rate 36%). Things go best on Anubis (+59 ELO, win rate 55%). Match no. 3 of the day goes best: 57% win rate, −54 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +7.5. Got weaker: ELO −176. Unchanged in recent months: Headshots at 50%, Win rate at 50%. Last 30 days: 110 matches, win rate 52%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.