POWERITY

Australia
On FACEIT since 2025 164 matches tracked 119 matches in 30 days
ELO ▲ 590
2,263
30-day peak: 2,347
Rank OCE ▲ 478 places
#561
Australia #317 in Australia
30 days · prev. #1,039 · best #502
Last updated:

How does POWERITY play?

Rating 1.07 (from 122 matches) K/R 0.74 ADR 81.2 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherEntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 69%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.06+0.04 · Ø 1.02 better than 59%
Pistol kills per match 3.5
Knife kills 1 in 164 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 32%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 24x 4K, 6 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 36%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether POWERITY is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 164 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
30 matches · 57% win rate
Between 18:00 and 24:00 +20 ELO, win rate 52%
On Saturdays −63 ELO, win rate 52%

POWERITY loses the most ELO in match 1 of the day: −26 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Reached level 10 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.52 · Mirage
  5. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
60% better than 78%
0.71 better than 35%
78.2 better than 36%
0.99 better than 33%
44% of 227 duels better than 14%
40% of 35 situations better than 56%
Mirage47
68% better than 94%
0.76 better than 58%
85.0 better than 70%
1.08 better than 65%
50% of 223 duels better than 41%
59% of 22 situations better than 93%
Anubis24
79% better than 99%
0.78 better than 71%
85.8 better than 75%
1.09 better than 69%
52% of 135 duels right on the average
50% of 12 situations better than 78%
Inferno15
67% better than 84%
0.83 better than 81%
86.3 better than 69%
1.19 better than 82%
57% of 63 duels better than 69%
50% of 8 situations better than 77%
Ancient11
55% -
0.83 -
85.4 -
1.14-
63% of 56 duels -
43% of 7 situations -
Aim_redline_faceit5
40% -
0.44 -
58.7 -
0.73-
44% of 90 duels -
44% of 90 situations -
Cache3
33% -
0.67 -
70.9 -
0.88-
70% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How POWERITY plays

Across 164 matches POWERITY averages K/R 0.74 and ADR 81.2; the rating across the 122 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Anubis with a 79% win rate in 24 matches. In 68 of 164 matches the rating was 1.10 or higher (41%), in 55 it was below 0.90. In 164 matches with detailed stats: 24 4Ks and 6 aces. POWERITY loses the most ELO in match 1 of the day (−26 ELO, win rate 57%). Things go best on Mirage (+96 ELO, win rate 68%). Match no. 2 of the day goes best: 72% win rate, +24 ELO. Last 30 days: 119 matches, win rate 63%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.