POMAHEHKO

Russia
On FACEIT since 2020 275 matches tracked 16 matches in 30 days
Last updated:

How does POMAHEHKO play?

Rating 1.12 K/R 0.77 ADR 80.7 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 275 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,750-2,999 ELO

Compared with 11,820 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 3.2
Knife kills 5 in 275 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.3%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 61%
3K rounds 4.9%+0.6 pp · Ø 4.3% better than 74%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 38x 4K, 3 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.77, Rating at 1.12, ADR at 80.8, ELO at 2,819
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
80 matches · 51% win rate
In match 2 of the day −73 ELO
47 matches · 40% win rate
Between 0:00 and 6:00 +25 ELO, win rate 43%
On Sundays −59 ELO, win rate 42%

POMAHEHKO loses the most ELO on Mirage: −85 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 48 · Vertigo
  4. Highest rating in a match: 3.23 · Nuke

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
51% better than 39%
0.74 better than 43%
79.2 better than 36%
1.07 better than 56%
52% of 260 duels right on the average
35% of 51 situations better than 38%
Dust 259
47% better than 26%
0.75 right on the average
78.8 better than 34%
1.07 better than 52%
56% of 217 duels better than 71%
35% of 34 situations better than 39%
Ancient39
46% better than 24%
0.77 better than 57%
80.9 better than 42%
1.08 better than 59%
58% of 136 duels better than 80%
52% of 27 situations better than 82%
Anubis39
49% better than 33%
0.79 better than 69%
82.1 better than 52%
1.17 better than 83%
51% of 146 duels better than 42%
26% of 34 situations better than 20%
Inferno20
55% better than 41%
0.74 better than 34%
76.5 better than 14%
1.11 right on the average
57% of 79 duels better than 62%
31% of 13 situations better than 31%
Nuke20
65% better than 76%
0.85 better than 81%
81.7 better than 44%
1.27 better than 90%
53% of 72 duels right on the average
33% of 15 situations better than 37%
Cache14
64% -
0.88 -
87.8 -
1.25-
53% of 60 duels -
47% of 19 situations -
Vertigo4
75% -
1.09 -
104.1 -
1.55-
71% of 24 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How POMAHEHKO plays

Across 275 matches POMAHEHKO averages K/R 0.77, ADR 80.7 and a rating of 1.12. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 54% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 134 of 275 matches the rating was 1.10 or higher (49%), in 77 it was below 0.90. In 204 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: October 2026 at 1.15. POMAHEHKO loses the most ELO on Mirage (−85 ELO, win rate 51%). Things go best on Dust 2 (+101 ELO, win rate 47%). Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.12, ADR at 80.8, ELO at 2,819. Last 30 days: 16 matches, win rate 50%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.