POLO--

Poland
On FACEIT since 2018 474 matches tracked 99 matches in 30 days
ELO ▲ 218
3,570
30-day peak: 3,819
Rank EU ▲ 524 places
#980
Poland #57 in Poland
30 days · prev. #1,504 · best #325
Last updated:

How does POLO-- play?

Rating 1.07 (from 215 matches) K/R 0.74 ADR 79.7 from 474 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 381 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

3,500+ ELO

Compared with 1,334 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so right on the average (12%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 55%+1 pp · Ø 54% better than 53%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 32%−9 pp · Ø 41% better than 13%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 19%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 11%
AWP share of kills 32%+19 pp · Ø 13% better than 89%
K/D 1.11−0.01 · Ø 1.12 better than 35%
Pistol kills per match 2.8 from the last 381
Knife kills 7 in 381 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so well below the average (4.7%).

2K rounds 13.9%−0.4 pp · Ø 14.3% better than 31%
3K rounds 3.6%−1.1 pp · Ø 4.7% better than 10%
MVPs per match 2.4−0.2 · Ø 2.6 better than 26%
4Ks and aces 57x 4K, 3 aces in 317 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+4 pp · Ø 34% better than 80%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 91%
Enemies flashed per round 0.41+0.08 · Ø 0.33 better than 71%
Deaths per round 67%−3 pp · Ø 70% better than 72%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.74, Rating at 1.08, ADR at 79.6
▼ Got worse
Win rate −5 pp, ELO −350

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: May 2026 with 0.80. Last 3 months: 0.74 (at the start 0.76). Clearly below the average (0.79).

Patterns

From the last 381 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −261 ELO
138 matches · 52% win rate
On Cache −216 ELO
25 matches · 48% win rate
Between 6:00 and 12:00 −141 ELO, win rate 48%
On Tuesdays −175 ELO, win rate 46%

POLO-- loses the most ELO on Mirage: −261 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.53 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 381 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
52% better than 26%
0.73 better than 17%
79.5 better than 17%
1.05 better than 24%
55% of 646 duels right on the average
38% of 79 situations better than 45%
Ancient72
57% better than 43%
0.74 better than 24%
79.6 better than 22%
1.05 better than 26%
57% of 344 duels better than 65%
34% of 41 situations better than 40%
Nuke58
59% better than 62%
0.76 right on the average
81.9 better than 47%
1.08 better than 59%
56% of 271 duels better than 73%
31% of 36 situations better than 29%
Anubis52
54% better than 43%
0.75 better than 31%
77.5 better than 16%
1.10 better than 45%
57% of 254 duels better than 66%
29% of 34 situations better than 22%
Dust 228
57% better than 47%
0.75 better than 28%
79.3 better than 20%
1.12 better than 45%
45% of 154 duels better than 8%
38% of 13 situations better than 44%
Cache25
48% -
0.70 -
76.3 -
1.00-
48% of 114 duels -
0% of 9 situations -
Inferno7
71% -
0.67 -
74.6 -
0.98-
68% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How POLO-- plays

Across 474 matches POLO-- averages K/R 0.74 and ADR 79.7; the rating across the 215 rated matches is 1.07. Biggest strength: Utility damage per round at 5.9, better than 91% of level 10 · 3,500+ ELO players. Most room to improve: 3K rounds at 3.6%, better than only 10% of level 10 · 3,500+ ELO players. Averages 16.1 kills per match with 43% headshots. The strongest map is Nuke with a 59% win rate in 58 matches. In 168 of 381 matches the rating was 1.10 or higher (44%), in 120 it was below 0.90. In 317 matches with detailed stats: 57 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. POLO-- loses the most ELO on Mirage (−261 ELO, win rate 52%). Things go best on Ancient (+279 ELO, win rate 57%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −350. Unchanged in recent months: K/R at 0.74, Rating at 1.08, ADR at 79.6. Last 30 days: 99 matches, win rate 54%, net ELO +385.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.