POJMERCENARY

Kosovo
On FACEIT since 2020 578 matches tracked 261 matches in 30 days
ELO ▲ 122
3,075
30-day peak: 3,122
Rank EU ▼ 290 places
#6,946
Kosovo #68 in Kosovo
30 days · prev. #6,656 · best #4,720
Last updated:

How does POJMERCENARY play?

Rating 1.11 K/R 0.81 ADR 85.2 from 578 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 201 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 1.09+0.04 · Ø 1.05 better than 54%
Pistol kills per match 3.2 from the last 201
Knife kills 5 in 201 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 73%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 72%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 166x 4K, 18 aces in 578 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 36%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +138, First kills +1 pp
= Stayed the same
ADR at 84.9, Win rate at 52%, Clutch 1v1 at 42%
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −115 ELO
65 matches · 51% win rate
On Ancient −65 ELO
30 matches · 53% win rate
On Sundays −25 ELO, win rate 36%

POJMERCENARY loses the most ELO on Mirage: −115 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
51% better than 34%
0.80 better than 69%
84.4 better than 62%
1.09 better than 60%
52% of 294 duels better than 47%
55% of 33 situations better than 90%
Dust 257
58% better than 62%
0.82 better than 76%
86.0 better than 69%
1.18 better than 79%
50% of 312 duels better than 35%
50% of 38 situations better than 78%
Ancient30
53% better than 43%
0.85 better than 87%
91.2 better than 86%
1.15 better than 78%
56% of 214 duels better than 71%
31% of 13 situations better than 31%
Cache28
29% better than 1%
0.72 better than 21%
79.6 better than 27%
0.97 better than 11%
44% of 165 duels better than 7%
31% of 13 situations better than 30%
Anubis12
67% -
0.80 -
84.4 -
1.15-
47% of 47 duels -
50% of 6 situations -
Inferno5
40% -
0.86 -
82.7 -
1.18-
43% of 14 duels -
50% of 4 situations -
Nuke4
50% -
0.85 -
90.3 -
1.10-
48% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How POJMERCENARY plays

Across 578 matches POJMERCENARY averages K/R 0.81, ADR 85.2 and a rating of 1.11. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 59% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 99 of 201 matches the rating was 1.10 or higher (49%), in 63 it was below 0.90. In 578 matches with detailed stats: 166 4Ks and 18 aces. Best month by rating: August 2026 at 1.16. POJMERCENARY loses the most ELO on Mirage (−115 ELO, win rate 51%). Things go best on Dust 2 (+63 ELO, win rate 58%). Match no. 1 of the day goes best: 68% win rate, −36 ELO. Improved over the last three months: ELO +138, First kills +1 pp. Got weaker: K/R −0.04, Rating −0.05, Headshots −7 pp. Unchanged in recent months: ADR at 84.9, Win rate at 52%, Clutch 1v1 at 42%. Last 30 days: 261 matches, win rate 51%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.