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POE2_AIM

Poland
On FACEIT since 2015 374 matches tracked 282 matches in 30 days
Last updated:

How does POE2_AIM play?

Rating 1.09 K/R 0.78 ADR 85.2 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 374 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 14%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 55%+3 pp · Ø 52% better than 73%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.12+0.08 · Ø 1.04 better than 70%
Pistol kills per match 2.7
Knife kills 7 in 374 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.5%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 61%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 57%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 72x 4K, 6 aces in 374 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.2 · Ø 4.1 better than 59%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 3%
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether POE2_AIM is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 374 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOctNov

Best month: September 2026 with 0.80.

Patterns

From the last 374 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −205 ELO
44 matches · 41% win rate
On Mirage −150 ELO
134 matches · 46% win rate
Between 18:00 and 24:00 −155 ELO, win rate 46%
On Sundays −240 ELO, win rate 40%

POE2_AIM loses the most ELO in match 1 of the day: −205 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 40 · Anubis
  4. Highest rating in a match: 2.49 · Ancient

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
46% better than 25%
0.78 better than 64%
84.8 better than 65%
1.09 better than 64%
57% of 566 duels better than 81%
46% of 93 situations better than 73%
Ancient85
61% better than 77%
0.78 better than 61%
88.7 better than 78%
1.13 better than 73%
52% of 421 duels right on the average
39% of 57 situations better than 54%
Anubis76
46% better than 23%
0.78 better than 62%
83.2 better than 55%
1.12 better than 69%
54% of 213 duels better than 59%
35% of 51 situations better than 42%
Nuke40
55% better than 43%
0.82 better than 65%
90.5 better than 78%
1.11 right on the average
60% of 186 duels better than 84%
48% of 25 situations better than 67%
Cache27
52% -
0.72 -
78.1 -
1.02-
56% of 88 duels -
27% of 11 situations -
Dust 212
33% -
0.66 -
79.0 -
0.93-
42% of 33 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How POE2_AIM plays

Across 374 matches POE2_AIM averages K/R 0.78, ADR 85.2 and a rating of 1.09. Biggest strength: Deaths per round at just 69% (lower is better), better than 75% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Ancient with a 61% win rate in 85 matches. In 175 of 374 matches the rating was 1.10 or higher (47%), in 109 it was below 0.90. In 374 matches with detailed stats: 72 4Ks and 6 aces. Best month by rating: October 2026 at 1.12. POE2_AIM loses the most ELO in match 1 of the day (−205 ELO, win rate 41%). Things go best in match 2 of the day (+360 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +360 ELO. Last 30 days: 282 matches, win rate 51%, net ELO +237.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.