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PLx2

USA
On FACEIT since 2015 179 matches tracked
ELO
2,893
Peak across recorded matches: 2,982
Rank NA ▼ 96 places
#437
USA #318 in USA
30 days · prev. #341 · best #341
Last updated:

How does PLx2 play?

Rating 1.26 (from 137 matches) K/R 0.87 ADR 86.8 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 137 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 37% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

65% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.38 K/D and so well above the average (1.05).

Headshot rate 44%−8 pp · Ø 52% better than 12%
AWP share of kills 38%+27 pp · Ø 11% better than 98%
K/D 1.38+0.33 · Ø 1.05 better than 98%
Pistol kills per match 3.5
Knife kills 3 in 179 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (13.6%).

2K rounds 17.3%+3.7 pp · Ø 13.6% better than 98%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 21x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 23%−11 pp · Ø 34% better than 1%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 5%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 63%−8 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.18
= Stayed the same
ADR at 87.6, Headshots at 45%, ELO at 2,893
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: September 2026 with 0.95. Last 3 months: 0.89 (at the start 0.83). Well above the average (0.75).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −19 ELO
28 matches · 68% win rate
On Tuesdays −36 ELO, win rate 44%

PLx2 loses the most ELO on Cache: −19 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 12 wins in a row · Mirage
  3. Highest rating in a match: 2.38 · Nuke
  4. Most kills in a match: 44 · Cache

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
58% better than 70%
0.87 better than 90%
87.3 better than 75%
1.29 better than 96%
67% of 209 duels better than 99%
38% of 47 situations right on the average
Anubis37
59% better than 66%
0.87 better than 91%
84.6 better than 66%
1.21 better than 88%
61% of 117 duels better than 90%
38% of 26 situations right on the average
Cache28
68% better than 85%
0.87 better than 83%
85.6 better than 54%
1.18 better than 71%
59% of 86 duels better than 74%
31% of 13 situations better than 27%
Nuke27
59% better than 56%
0.89 better than 88%
87.6 better than 71%
1.35 better than 96%
60% of 86 duels better than 83%
44% of 18 situations better than 62%
Dust 217
59% better than 71%
0.91 better than 95%
92.0 better than 88%
1.32-
74% of 39 duels better than 99%
0% of 3 situations better than 1%
Inferno6
17% -
0.88 -
90.5 -
1.20-
85% of 20 duels -
0% of 5 situations -
Overpass3
33% -
0.64 -
72.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How PLx2 plays

Across 179 matches PLx2 averages K/R 0.87 and ADR 86.8; the rating across the 137 rated matches is 1.26. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 19.1 kills per match with 44% headshots. The strongest map is Cache with a 68% win rate in 28 matches. In 94 of 137 matches the rating was 1.10 or higher (69%), in 21 it was below 0.90. In 107 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.38. PLx2 loses the most ELO on Cache (−19 ELO, win rate 68%). Things go best in match 3 of the day (+65 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +65 ELO. Improved over the last three months: K/R +0.06, Rating +0.18. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 87.6, Headshots at 45%, ELO at 2,893. Last 30 days: 8 matches, win rate 0%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.