PKL

Brazil
FACEIT verified FACEIT verified 121 matches tracked
ELO
2,298
Peak across recorded matches: 2,307
Rank SA ▼ 208 places
#2,520
Brazil #2,104 in Brazil
30 days · prev. #2,312 · best #2,303
Last updated:

How does PKL play?

Rating 1.09 K/R 0.74 ADR 80.8 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 121 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 14%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 3%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 53%+2 pp · Ø 51% better than 68%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 44%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 39%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 16x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 65%−7 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether PKL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 33 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.93.

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +65 ELO
54 matches · 72% win rate
Between 18:00 and 24:00 +30 ELO, win rate 68%
On Fridays −32 ELO, win rate 71%

PKL loses the most ELO in match 1 of the day: +65 ELO, 72% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Recorded match no. 100 · Cache
  3. Longest win streak: 12 wins in a row · Mirage
  4. Highest rating in a match: 2.60 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
79% better than 99%
0.73 better than 44%
80.0 better than 45%
1.07 better than 61%
54% of 197 duels better than 66%
35% of 20 situations better than 39%
Dust 235
71% better than 97%
0.76 better than 58%
81.7 better than 52%
1.12 better than 73%
63% of 156 duels better than 95%
13% of 16 situations better than 3%
Anubis10
70% -
0.61 -
70.3 -
0.91-
43% of 56 duels -
0% of 4 situations -
Ancient9
89% -
0.87 -
91.4 -
1.29-
55% of 38 duels -
43% of 7 situations -
Nuke9
100% -
0.87 -
91.6 -
1.26-
59% of 34 duels -
50% of 2 situations -
Cache7
100% -
0.62 -
76.5 -
0.98-
42% of 24 duels -
33% of 3 situations -
Inferno3
0% -
0.47 -
59.0 -
0.72-
35% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PKL plays

Across 121 matches PKL averages K/R 0.74, ADR 80.8 and a rating of 1.09. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Mirage with a 79% win rate in 48 matches. In 53 of 121 matches the rating was 1.10 or higher (44%), in 42 it was below 0.90. In 99 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 1.35. PKL loses the most ELO in match 1 of the day (+65 ELO, win rate 72%). Things go best on Dust 2 (+109 ELO, win rate 71%). Match no. 2 of the day goes best: 93% win rate, +82 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.