PJdhfdVnVP

Belarus
On FACEIT since 2018 124 matches tracked 35 matches in 30 days
Last updated:

How does PJdhfdVnVP play?

Rating 1.05 K/R 0.73 ADR 77.9 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 124 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 15%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.8
Knife kills 1 in 124 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 40%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 32%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 14x 4K, 0 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 34%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07, Win rate +16 pp, ELO +263
= Stayed the same
K/R at 0.73, ADR at 78.4
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
22 matches · 45% win rate
Between 12:00 and 18:00 +13 ELO, win rate 45%
On Tuesdays +25 ELO, win rate 43%

PJdhfdVnVP loses the most ELO in match 3 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Recorded match no. 100 · Cache
  3. Most kills in a match: 31 · Mirage
  4. Highest rating in a match: 1.87 · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
53% right on the average
0.68 better than 19%
73.6 better than 15%
0.99 better than 32%
53% of 139 duels better than 58%
42% of 26 situations better than 62%
Dust 235
54% better than 54%
0.76 better than 56%
79.7 better than 41%
1.08 better than 59%
54% of 163 duels better than 63%
46% of 24 situations better than 72%
Anubis17
41% better than 15%
0.72 better than 37%
78.3 better than 33%
1.05 better than 52%
42% of 53 duels better than 7%
27% of 11 situations better than 24%
Ancient16
44% better than 21%
0.72 better than 35%
76.2 better than 22%
1.02 better than 42%
63% of 59 duels better than 95%
36% of 11 situations better than 46%
Inferno7
43% -
0.71 -
77.9 -
1.01-
54% of 35 duels -
25% of 4 situations -
Cache5
40% -
0.91 -
100.9 -
1.31-
59% of 22 duels -
0% of 2 situations -
Nuke5
80% -
0.79 -
78.5 -
1.17-
53% of 19 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PJdhfdVnVP plays

Across 124 matches PJdhfdVnVP averages K/R 0.73, ADR 77.9 and a rating of 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 54% win rate in 35 matches. In 52 of 124 matches the rating was 1.10 or higher (42%), in 40 it was below 0.90. In 98 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.15. PJdhfdVnVP loses the most ELO in match 3 of the day (±0 ELO, win rate 45%). Things go best in match 2 of the day (+50 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +50 ELO. Improved over the last three months: Rating +0.07, Win rate +16 pp, ELO +263. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.4. Last 30 days: 35 matches, win rate 54%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.