PIiven

New Zealand
On FACEIT since 2017 202 matches tracked 22 matches in 30 days
ELO ▲ 9
2,259
30-day peak: 2,259
Rank OCE ▲ 131 places
#587
New Zealand #38 in New Zealand
30 days · prev. #718 · best #541
Last updated:

How does PIiven play?

Rating 1.21 (from 161 matches) K/R 0.86 ADR 89.5 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 161 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.27+0.24 · Ø 1.03 better than 95%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 77%
MVPs per match 2.9+0.6 · Ø 2.3 better than 91%
4Ks and aces 35x 4K, 4 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 61%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%, Win rate at 45%, ELO at 2,259
▼ Got worse
K/R −0.07, Rating −0.12, ADR −5.6

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.91. Last 3 months: 0.83 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −77 ELO
53 matches · 47% win rate
On Anubis −49 ELO
32 matches · 38% win rate
Between 0:00 and 6:00 −9 ELO, win rate 40%
On Fridays −51 ELO, win rate 37%

PIiven loses the most ELO on Mirage: −77 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Inferno
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 62 · Anubis
  4. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
47% better than 30%
0.86 better than 90%
89.5 better than 84%
1.19 better than 88%
60% of 187 duels better than 90%
37% of 30 situations better than 44%
Anubis32
38% better than 9%
0.86 better than 91%
88.2 better than 82%
1.23 better than 92%
61% of 102 duels better than 92%
47% of 30 situations better than 73%
Inferno30
60% better than 67%
0.90 better than 93%
93.3 better than 86%
1.26 better than 89%
60% of 105 duels better than 79%
30% of 20 situations better than 29%
Dust 223
26% better than 1%
0.80 better than 74%
84.3 better than 65%
1.15 better than 80%
55% of 85 duels better than 70%
27% of 11 situations better than 21%
Cache22
64% -
0.83 -
88.4 -
1.14-
58% of 92 duels -
50% of 14 situations -
Nuke21
52% better than 36%
0.89 better than 94%
90.9 better than 88%
1.29 better than 96%
62% of 84 duels better than 94%
27% of 11 situations better than 22%
Ancient15
40% better than 14%
0.89 better than 95%
92.3 better than 91%
1.24-
59% of 34 duels better than 88%
14% of 7 situations better than 4%
Overpass3
33% -
0.95 -
104.0 -
-
-
-
Vertigo3
67% -
0.74 -
76.4 -
1.13-
67% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PIiven plays

Across 202 matches PIiven averages K/R 0.86 and ADR 89.5; the rating across the 161 rated matches is 1.21. Biggest strength: K/D at 1.27, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 19.4 kills per match with 50% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 99 of 161 matches the rating was 1.10 or higher (61%), in 37 it was below 0.90. In 133 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: June 2026 at 1.29. PIiven loses the most ELO on Mirage (−77 ELO, win rate 47%). Things go best on Inferno (+92 ELO, win rate 60%). Match no. 3 of the day goes best: 54% win rate, +68 ELO. Got weaker: K/R −0.07, Rating −0.12, ADR −5.6. Unchanged in recent months: Headshots at 51%, Win rate at 45%, ELO at 2,259. Last 30 days: 22 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.