PISHILAA555

Sweden
On FACEIT since 2018 97 matches tracked 23 matches in 30 days
ELO ▲ 28
3,189
30-day peak: 3,190
Rank EU ▲ 403 places
#4,451
Sweden #134 in Sweden
30 days · prev. #4,854 · best #4,451
Last updated:
Next update possible in 5m 14s

How does PISHILAA555 play?

Rating 1.11 (from 59 matches) K/R 0.74 ADR 81.5 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 62 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

3,000-3,499 ELO

Compared with 7,729 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 62%+10 pp · Ø 52% better than 96%

Clutch

Strength
Last one alive

54% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 54%+14 pp · Ø 40% better than 98%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.11+0.06 · Ø 1.05 better than 60%
Pistol kills per match 2.7
Knife kills 1 in 97 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 82%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 33%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 4x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 32%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, ADR +7.7, Win rate +5 pp
= Stayed the same
Rating at 1.11
▼ Got worse
Headshots −2 pp, ELO −303

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.75).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −31 ELO, win rate 43%
On Sundays +28 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
59% better than 63%
0.70 better than 23%
80.3 better than 39%
1.03 better than 40%
59% of 61 duels better than 84%
35% of 17 situations better than 41%
Anubis18
39% better than 7%
0.70 better than 25%
80.0 better than 41%
0.93-
53% of 34 duels better than 54%
40% of 5 situations better than 54%
Mirage18
39% better than 4%
0.80 better than 69%
83.5 better than 57%
1.09-
52% of 50 duels right on the average
60% of 5 situations better than 95%
Nuke15
73% better than 92%
0.76 better than 46%
80.9 better than 42%
1.19-
62% of 45 duels better than 88%
50% of 6 situations better than 78%
Dust 212
50% -
0.69 -
79.0 -
1.21-
63% of 24 duels -
75% of 4 situations -
Inferno3
100% -
1.02 -
96.0 -
1.46-
29% of 7 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PISHILAA555 plays

Across 97 matches PISHILAA555 averages K/R 0.74 and ADR 81.5; the rating across the 59 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 28 of 62 matches the rating was 1.10 or higher (45%), in 21 it was below 0.90. In 24 matches with detailed stats: 4 4Ks and 0 aces. Things go best from match 5 of the day (+28 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +28 ELO. Improved over the last three months: K/R +0.07, ADR +7.7, Win rate +5 pp. Got weaker: Headshots −2 pp, ELO −303. Unchanged in recent months: Rating at 1.11. Last 30 days: 23 matches, win rate 61%, net ELO −303.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.