PIOVI

Finland
On FACEIT since 2021 270 matches tracked 53 matches in 30 days
ELO ▼ 102
2,213
30-day peak: 2,315
Rank EU
#136,872
Finland #3,380 in Finland
Last updated:

How does PIOVI play?

Rating 1.17 K/R 0.83 ADR 90.6 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 270 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 33%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.21+0.18 · Ø 1.03 better than 91%
Pistol kills per match 2.4
Zeus kills1 in 270 matches
Knife kills 3 in 270 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 52x 4K, 5 aces in 249 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.3).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 8.6+4.3 · Ø 4.3 better than 99%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +334
= Stayed the same
K/R at 0.83, Rating at 1.17, ADR at 90.3
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.83 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −148 ELO
52 matches · 50% win rate
On Mirage −25 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −29 ELO, win rate 41%
On Tuesdays −47 ELO, win rate 33%

PIOVI loses the most ELO on Anubis: −148 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 49 · Ancient
  3. Reached level 10 · Nuke
  4. Highest rating in a match: 2.93 · Ancient
  5. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient70
51% better than 46%
0.83 better than 84%
90.7 better than 88%
1.16 better than 85%
53% of 201 duels better than 59%
31% of 51 situations better than 34%
Dust 254
52% better than 55%
0.77 better than 65%
85.7 better than 73%
1.08 better than 64%
47% of 166 duels better than 26%
27% of 33 situations better than 19%
Anubis52
50% better than 45%
0.83 better than 86%
91.7 better than 91%
1.18 better than 88%
54% of 167 duels better than 65%
43% of 47 situations better than 60%
Inferno38
50% better than 39%
0.85 better than 87%
93.4 better than 89%
1.22 better than 90%
57% of 117 duels better than 76%
25% of 36 situations better than 23%
Nuke27
56% right on the average
0.90 better than 94%
94.0 better than 91%
1.26 better than 93%
60% of 95 duels better than 85%
48% of 27 situations better than 65%
Mirage20
45% better than 26%
0.82 better than 81%
89.5 better than 85%
1.14 better than 81%
52% of 75 duels better than 56%
29% of 7 situations better than 24%
Vertigo6
83% -
0.94 -
97.1 -
1.31-
44% of 25 duels -
67% of 3 situations -
Cache3
67% -
0.69 -
78.2 -
1.04-
33% of 6 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PIOVI plays

Across 270 matches PIOVI averages K/R 0.83, ADR 90.6 and a rating of 1.17. Biggest strength: Utility damage per round at 8.6, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 46% headshots. The strongest map is Nuke with a 56% win rate in 27 matches. In 155 of 270 matches the rating was 1.10 or higher (57%), in 61 it was below 0.90. In 249 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: July 2026 at 1.25. PIOVI loses the most ELO on Anubis (−148 ELO, win rate 50%). Things go best on Ancient (+52 ELO, win rate 51%). Match no. 4 of the day goes best: 63% win rate, −55 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +334. Unchanged in recent months: K/R at 0.83, Rating at 1.17, ADR at 90.3. Last 30 days: 53 matches, win rate 47%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.