PINKYPIESS

Mongolia
On FACEIT since 2025 73 matches tracked 39 matches in 30 days
Last updated:

How does PINKYPIESS play?

Rating 1.05 (from 52 matches) K/R 0.75 ADR 81.2 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 52 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 27% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average.
ClutcherMulti-kills
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 5

Compared with 725 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 42%
Opening duels won 51%+2 pp · Ø 49% better than 66%

Clutch

Strength
Last one alive

41% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 28%
Clutch 1v2 won 41%+20 pp · Ø 21% better than 99%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly above the average (0.96).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 75%
K/D 1.02+0.06 · Ø 0.96 better than 75%
Pistol kills per match 2.7
Knife kills 2 in 73 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so well above the average (12.7%).

2K rounds 14.7%+2.0 pp · Ø 12.7% better than 91%
3K rounds 3.3%−0.4 pp · Ø 3.7% better than 36%
MVPs per match 2.3+0.2 · Ø 2.1 better than 76%
4Ks and aces 12x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.24).

Utility hit rate 29%−6 pp · Ø 35% better than 20%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 42%
Enemies flashed per round 0.44+0.20 · Ø 0.24 better than 89%
Deaths per round 74%+1 pp · Ø 73% better than 41%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ADR +5.3
= Stayed the same
K/R at 0.75
▼ Got worse
Headshots −15 pp, Win rate −4 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Last 3 months unchanged at 0.75. Clearly above the average (0.70).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
26 matches · 38% win rate

PINKYPIESS loses the most ELO from match 5 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 1.87 · Nuke
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
35% better than 8%
0.72 better than 57%
80.4 better than 61%
0.96 better than 45%
47% of 53 duels better than 35%
14% of 14 situations better than 5%
Dust 213
69% -
0.76 -
81.9 -
1.14-
46% of 39 duels -
75% of 4 situations -
Ancient12
67% -
0.79 -
83.5 -
1.08-
58% of 48 duels -
33% of 15 situations -
Inferno10
50% -
0.68 -
72.5 -
0.93-
55% of 33 duels -
40% of 10 situations -
Nuke10
50% -
0.78 -
82.8 -
1.22-
55% of 22 duels -
38% of 8 situations -
Anubis4
25% -
0.93 -
89.6 -
1.16-
57% of 7 duels -
100% of 1 situations -
Cache4
25% -
0.78 -
86.4 -
0.97-
30% of 10 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PINKYPIESS plays

Across 73 matches PINKYPIESS averages K/R 0.75 and ADR 81.2; the rating across the 52 rated matches is 1.05. Biggest strength: Rating at 1.05, better than 85% of level 5 players. Most room to improve: Utility hit rate at 29%, better than only 20% of level 5 players. Averages 16.9 kills per match with 44% headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 19 of 52 matches the rating was 1.10 or higher (37%), in 21 it was below 0.90. In 52 matches with detailed stats: 12 4Ks and 1 ace. PINKYPIESS loses the most ELO from match 5 of the day (±0 ELO, win rate 38%). Improved over the last three months: ADR +5.3. Got weaker: Headshots −15 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.75. Last 30 days: 39 matches, win rate 49%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.