PIDGEON

USA
On FACEIT since 2020 208 matches tracked 75 matches in 30 days
ELO ▲ 219
1,825
30-day peak: 2,056
Rank NA ▼ 4,637 places
#11,638
30 days · prev. #7,001 · best #5,857
Last updated:

How does PIDGEON play?

Rating 1.15 K/R 0.84 ADR 92.0 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 208 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 56%+5 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (48%).

Headshot rate 61%+13 pp · Ø 48% better than 98%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 1.13+0.11 · Ø 1.02 better than 89%
Pistol kills per match 4.5
Knife kills 4 in 208 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 89%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 94%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 63x 4K, 7 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 80%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 67%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +626
= Stayed the same
Clutch 1v1 at 41%
▼ Got worse
K/R −0.19, Rating −0.27, ADR −18.1, Headshots −2 pp, Win rate −17 pp, First kills −2 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 1.01. Last 3 months: 0.82 (at the start 1.01). Clearly above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −88 ELO
55 matches · 53% win rate
On Ancient −12 ELO
30 matches · 67% win rate
On Saturdays −35 ELO, win rate 47%

PIDGEON loses the most ELO on Mirage: −88 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.80 · Dust 2
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
55% better than 64%
0.88 better than 96%
95.5 better than 97%
1.21 better than 94%
60% of 250 duels better than 91%
57% of 21 situations better than 92%
Mirage55
53% better than 60%
0.82 better than 86%
91.2 better than 92%
1.10 better than 77%
56% of 304 duels better than 79%
27% of 26 situations better than 20%
Ancient30
67% better than 91%
0.77 better than 72%
85.4 better than 76%
1.06 better than 72%
54% of 120 duels better than 67%
45% of 11 situations better than 69%
Anubis24
38% better than 13%
0.83 better than 90%
89.6 better than 89%
1.11 better than 77%
55% of 121 duels better than 72%
33% of 12 situations better than 36%
Inferno21
48% better than 32%
0.90 better than 96%
99.0 better than 98%
1.24 better than 93%
52% of 129 duels right on the average
25% of 8 situations better than 22%
Cache12
50% -
0.88 -
97.2 -
1.27-
57% of 76 duels -
50% of 2 situations -
Nuke11
36% -
0.80 -
83.6 -
1.14-
50% of 48 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PIDGEON plays

Across 208 matches PIDGEON averages K/R 0.84, ADR 92.0 and a rating of 1.15. Biggest strength: Headshot rate at 61%, better than 98% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 18% of level 9 players. Averages 18.4 kills per match with 61% headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 101 of 208 matches the rating was 1.10 or higher (49%), in 55 it was below 0.90. In 208 matches with detailed stats: 63 4Ks and 7 aces. Best month by rating: August 2026 at 1.39. PIDGEON loses the most ELO on Mirage (−88 ELO, win rate 53%). Things go best on Dust 2 (+126 ELO, win rate 55%). Match no. 1 of the day goes best: 58% win rate, +98 ELO. Improved over the last three months: ELO +626. Got weaker: K/R −0.19, Rating −0.27, ADR −18.1, Headshots −2 pp, Win rate −17 pp, First kills −2 pp. Unchanged in recent months: Clutch 1v1 at 41%. Last 30 days: 75 matches, win rate 45%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.