PICK_IZEK
Name history of PICK_IZEK
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).
Compared with 1,304 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so slightly above the average (49%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average50% headshots and so clearly above the average (45%).
Impact
AverageExactly 3 kills in 4.4% of rounds and so clearly above the average (3.7%).
Utility and deaths
Average1.9 utility damage per round and so well below the average (3.9).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.71). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.15. Last 3 months: 1.07 (at the start 0.97). Clearly above the average (0.98).
Damage per round (ADR)
Best month: September 2026 with 85.2. Last 3 months: 82.0 (at the start 77.2). Slightly above the average (78.1).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 50% (at the start 49%). Clearly above the average (45%).
Matches won (win rate)
Best month: November 2026 with 65%. Last 3 months: 55% (at the start 48%). Well above the average (46%).
Best month: September 2026 with 1,402. Last 3 months: 1,400 (at the start 993).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 52%.
Patterns
From the last 264 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
PICK_IZEK loses the most ELO on Nuke: −92 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 51 · Mirage
- Highest rating in a match: 2.51 · Vertigo
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 264 matchesCompared with players on the same level who have at least 15 matches on the map.
How PICK_IZEK plays
Across 264 matches PICK_IZEK averages K/R 0.75, ADR 80.3 and a rating of 1.03. Biggest strength: Headshot rate at 50%, better than 78% of level 6 players. Most room to improve: Utility damage per round at 1.9, better than only 7% of level 6 players. Averages 16.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 58% win rate in 31 matches. In 103 of 264 matches the rating was 1.10 or higher (39%), in 102 it was below 0.90. In 243 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: September 2026 at 1.15. PICK_IZEK loses the most ELO on Nuke (−92 ELO, win rate 45%). Things go best on Anubis (+37 ELO, win rate 53%). Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.8, Win rate +7 pp, ELO +407. Unchanged in recent months: Headshots at 50%. Last 30 days: 60 matches, win rate 53%, net ELO +17.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.