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PICALL

Japan
On FACEIT since 2020 292 matches tracked 28 matches in 30 days
ELO ▲ 14
2,070
30-day peak: 2,145
Rank EU
#212,630
Japan #5,924 in Japan
Last updated:

How does PICALL play?

Rating 0.96 K/R 0.71 ADR 79.4 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 292 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 68%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.95−0.08 · Ø 1.03 better than 21%
Pistol kills per match 2.4
Knife kills 2 in 292 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 31x 4K, 2 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 74%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +81
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −4.8

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
94 matches · 52% win rate
On Dust 2 −56 ELO
97 matches · 49% win rate
On Tuesdays −53 ELO, win rate 37%

PICALL loses the most ELO on Mirage: −81 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 1.88 · Mirage
  5. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
49% better than 40%
0.71 better than 35%
79.9 better than 45%
1.00 better than 38%
48% of 340 duels better than 32%
50% of 54 situations better than 81%
Mirage94
52% right on the average
0.71 better than 36%
80.5 better than 50%
0.94 better than 21%
46% of 420 duels better than 22%
44% of 39 situations better than 68%
Anubis47
51% better than 51%
0.71 better than 36%
79.4 better than 42%
0.97 better than 30%
54% of 192 duels better than 65%
21% of 24 situations better than 12%
Ancient25
36% better than 8%
0.65 better than 11%
72.4 better than 11%
0.85 better than 6%
48% of 92 duels better than 28%
10% of 10 situations better than 3%
Inferno25
44% better than 26%
0.72 better than 43%
82.5 better than 57%
0.97 better than 28%
53% of 75 duels better than 52%
36% of 14 situations better than 43%
Cache4
75% -
0.66 -
73.9 -
0.91-
47% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PICALL plays

Across 292 matches PICALL averages K/R 0.71, ADR 79.4 and a rating of 0.96. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 52% headshots. The strongest map is Mirage with a 52% win rate in 94 matches. In 86 of 292 matches the rating was 1.10 or higher (29%), in 136 it was below 0.90. In 229 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. PICALL loses the most ELO on Mirage (−81 ELO, win rate 52%). Things go best on Anubis (+7 ELO, win rate 51%). From match no. 5 of the day on, things go best: 64% win rate, −3 ELO. Improved over the last three months: Win rate +3 pp, ELO +81. Got weaker: K/R −0.07, Rating −0.09, ADR −4.8. Unchanged in recent months: Headshots at 52%. Last 30 days: 28 matches, win rate 36%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.