PHiLERA

Brazil
On FACEIT since 2015 282 matches tracked 34 matches in 30 days
ELO ▲ 129
2,213
30-day peak: 2,213
Rank SA ▲ 818 places
#3,336
Brazil #1,994 in Brazil
30 days · prev. #4,154 · best #3,151
Last updated:

How does PHiLERA play?

Rating 0.97 K/R 0.68 ADR 74.0 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 282 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.6
Knife kills 1 in 282 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 26x 4K, 3 aces in 202 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 80%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +52
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 74.4, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −17 ELO
24 matches · 38% win rate
On Dust 2 −11 ELO
97 matches · 55% win rate
Between 18:00 and 24:00 +16 ELO, win rate 45%

PHiLERA loses the most ELO on Anubis: −17 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 41 · Cache

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
55% better than 65%
0.69 better than 25%
73.9 better than 16%
0.98 better than 31%
49% of 419 duels better than 36%
47% of 62 situations better than 76%
Ancient70
54% better than 59%
0.71 better than 33%
76.9 better than 27%
1.01 better than 44%
52% of 237 duels better than 53%
34% of 53 situations better than 44%
Cache49
51% -
0.67 -
73.0 -
0.98-
49% of 175 duels -
40% of 35 situations -
Anubis24
38% better than 11%
0.64 better than 8%
71.9 better than 9%
0.90 better than 10%
41% of 81 duels better than 7%
47% of 17 situations better than 72%
Mirage22
55% better than 65%
0.68 better than 21%
72.7 better than 13%
0.98 better than 33%
45% of 85 duels better than 18%
43% of 14 situations better than 64%
Inferno13
38% -
0.65 -
69.6 -
0.90-
47% of 55 duels -
50% of 6 situations -
Nuke7
29% -
0.68 -
72.7 -
0.86-
54% of 28 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PHiLERA plays

Across 282 matches PHiLERA averages K/R 0.68, ADR 74.0 and a rating of 0.97. Biggest strength: Utility damage per round at 6.0, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.0, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 56% headshots. The strongest map is Mirage with a 55% win rate in 22 matches. In 85 of 282 matches the rating was 1.10 or higher (30%), in 117 it was below 0.90. In 202 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. PHiLERA loses the most ELO on Anubis (−17 ELO, win rate 38%). Things go best on Cache (+97 ELO, win rate 51%). Match no. 1 of the day goes best: 61% win rate, +96 ELO. Improved over the last three months: Headshots +2 pp, ELO +52. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 74.4, Win rate at 50%. Last 30 days: 34 matches, win rate 62%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.