PHOEKZR

Spain
On FACEIT since 2014 107 matches tracked 17 matches in 30 days
ELO ▲ 46
2,264
30-day peak: 2,278
Rank EU
#118,090
Spain #1,048 in Spain
Last updated:

How does PHOEKZR play?

Rating 1.39 (from 57 matches) K/R 0.86 ADR 89.9 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.39
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 57 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 46% good 1.10 to 1.29 12% normal 0.90 to 1.09 11% weak 0.75 to 0.89 7% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.25+0.22 · Ø 1.03 better than 94%
Pistol kills per match 3.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.4% of rounds and so well above the average (4.1%).

2K rounds 17.3%+3.9 pp · Ø 13.4% better than 98%
3K rounds 7.4%+3.3 pp · Ø 4.1% better than 99%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 24x 4K, 5 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.22, ADR +23.4, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp, ELO −272

Sep to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.99
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.99. Last 3 months: 0.97 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −3 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.54 · Dust 2
  3. Most kills in a match: 64 · Inferno
  4. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
50% better than 42%
0.83 better than 85%
85.4 better than 72%
1.32-
64% of 61 duels better than 97%
25% of 8 situations better than 13%
Dust 225
44% better than 21%
0.88 better than 94%
92.9 better than 91%
1.25 better than 94%
59% of 101 duels better than 85%
11% of 9 situations better than 2%
Anubis21
38% better than 10%
0.77 better than 64%
81.5 better than 52%
1.30-
62% of 34 duels better than 95%
40% of 5 situations better than 57%
Inferno11
55% -
1.01 -
98.5 -
1.57-
52% of 50 duels -
80% of 5 situations -
Ancient10
50% -
0.91 -
94.1 -
1.61-
87% of 23 duels -
33% of 3 situations -
Nuke6
50% -
0.99 -
102.9 -
1.55-
67% of 24 duels -
80% of 5 situations -
Overpass4
25% -
0.62 -
74.2 -
-
-
-
Cache3
67% -
0.91 -
95.2 -
1.38-
67% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PHOEKZR plays

Across 107 matches PHOEKZR averages K/R 0.86 and ADR 89.9; the rating across the 57 rated matches is 1.39. Biggest strength: Rating at 1.39, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 51% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 42 of 57 matches the rating was 1.10 or higher (74%), in 9 it was below 0.90. In 57 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: October 2026 at 1.41. Things go best on Mirage (+34 ELO, win rate 50%). Improved over the last three months: K/R +0.22, ADR +23.4, Win rate +9 pp. Got weaker: Headshots −8 pp, ELO −272. Last 30 days: 17 matches, win rate 65%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.