PENETRATOR

Turkey
136 matches tracked 16 matches in 30 days
Last updated:

How does PENETRATOR play?

Rating 0.93 (from 56 matches) K/R 0.69 ADR 78.0 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 56 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 50%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.94−0.08 · Ø 1.02 better than 11%
Pistol kills per match 2.4
Knife kills 3 in 136 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 31%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 2%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 8x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+3 pp · Ø 34% better than 69%
Utility damage per round 6.1+2.1 · Ø 4.0 better than 91%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 45%
Deaths per round 73%+1 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +134
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.05, ADR −5.5, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.73).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
21 matches · 38% win rate
On Mirage −3 ELO
59 matches · 56% win rate

PENETRATOR loses the most ELO on Dust 2: −75 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Inferno
  2. Most kills in a match: 30 · Dust 2
  3. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
56% better than 64%
0.66 better than 12%
74.5 better than 17%
0.95 better than 19%
45% of 277 duels better than 15%
38% of 24 situations better than 47%
Inferno22
64% better than 78%
0.81 better than 68%
90.4 better than 77%
1.08-
54% of 99 duels right on the average
36% of 14 situations better than 42%
Dust 221
38% better than 7%
0.60 better than 2%
72.7 better than 10%
0.72-
29% of 83 duels better than 1%
17% of 12 situations better than 6%
Nuke16
63% better than 76%
0.74 better than 41%
81.0 better than 49%
0.98-
42% of 73 duels better than 12%
40% of 10 situations better than 53%
Ancient8
63% -
0.73 -
80.6 -
1.10-
47% of 36 duels -
38% of 8 situations -
Anubis4
25% -
0.88 -
86.9 -
1.16-
75% of 16 duels -
0% of 3 situations -
Cache4
25% -
0.51 -
66.7 -
0.68-
33% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PENETRATOR plays

Across 136 matches PENETRATOR averages K/R 0.69 and ADR 78.0; the rating across the 56 rated matches is 0.93. Biggest strength: Utility damage per round at 6.1, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 18 of 56 matches the rating was 1.10 or higher (32%), in 25 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. PENETRATOR loses the most ELO on Dust 2 (−75 ELO, win rate 38%). Things go best on Inferno (+25 ELO, win rate 64%). Match no. 1 of the day goes best: 62% win rate, −2 ELO. Improved over the last three months: ELO +134. Got weaker: K/R −0.05, ADR −5.5, Headshots −2 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 16 matches, win rate 31%, net ELO −151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.