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PEMEX

Brunei
On FACEIT since 2016 328 matches tracked 41 matches in 30 days
Last updated:

How does PEMEX play?

Rating 0.94 K/R 0.65 ADR 72.4 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 328 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 30% weak 0.75 to 0.89 26% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 62%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.01).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.97−0.04 · Ø 1.01 better than 35%
Pistol kills per match 2.6
Knife kills 2 in 328 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 12%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 5%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 11x 4K, 1 ace in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.3+2.1 · Ø 4.2 better than 89%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 19%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.63, Rating at 0.92, ADR at 72.3
▼ Got worse
Win rate −4 pp, ELO −53

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.67. Last 3 months: 0.63 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −14 ELO
28 matches · 46% win rate
In match 3 of the day +101 ELO
53 matches · 42% win rate
On Tuesdays +87 ELO, win rate 40%

PEMEX loses the most ELO on Cache: −14 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.00 · Mirage

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
49% better than 44%
0.64 better than 11%
70.8 better than 9%
0.93 better than 20%
50% of 210 duels better than 46%
46% of 91 situations better than 74%
Ancient64
55% better than 65%
0.68 better than 26%
75.3 better than 24%
0.97 better than 37%
54% of 177 duels better than 69%
35% of 57 situations better than 44%
Anubis47
47% better than 37%
0.63 better than 9%
72.7 better than 10%
0.90 better than 14%
45% of 97 duels better than 22%
38% of 37 situations better than 47%
Inferno45
58% better than 72%
0.64 better than 15%
73.8 better than 21%
0.94 better than 25%
51% of 114 duels better than 47%
39% of 41 situations better than 54%
Nuke37
49% better than 32%
0.67 better than 20%
72.2 better than 14%
0.96 better than 28%
54% of 71 duels better than 62%
26% of 34 situations better than 18%
Cache28
46% better than 20%
0.64 better than 12%
72.1 better than 13%
0.93 better than 18%
44% of 68 duels better than 13%
58% of 19 situations better than 86%
Dust 210
30% -
0.61 -
66.0 -
0.87-
44% of 18 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PEMEX plays

Across 328 matches PEMEX averages K/R 0.65, ADR 72.4 and a rating of 0.94. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 8 players. Averages 14.3 kills per match with 46% headshots. The strongest map is Inferno with a 58% win rate in 45 matches. In 73 of 328 matches the rating was 1.10 or higher (22%), in 156 it was below 0.90. In 274 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. PEMEX loses the most ELO on Cache (−14 ELO, win rate 46%). Things go best on Anubis (+119 ELO, win rate 47%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp, ELO −53. Unchanged in recent months: K/R at 0.63, Rating at 0.92, ADR at 72.3. Last 30 days: 41 matches, win rate 41%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.