PEEK023

Kazakhstan
On FACEIT since 2021 118 matches tracked 57 matches in 30 days
ELO ▲ 682
2,302
30-day peak: 2,302
Rank EU
#106,326
Kazakhstan #3,657 in Kazakhstan
Last updated:

How does PEEK023 play?

Rating 1.19 K/R 0.86 ADR 87.6 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 118 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.19+0.16 · Ø 1.03 better than 88%
Pistol kills per match 3.6
Knife kills 6 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.1%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 25x 4K, 4 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +19 pp, ELO +495, First kills +3 pp, Clutch 1v1 +13 pp
= Stayed the same
K/R at 0.87, Rating at 1.20, ADR at 88.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.87 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
27 matches · 63% win rate
In match 1 of the day +56 ELO
26 matches · 50% win rate
Between 18:00 and 24:00 +25 ELO, win rate 52%

PEEK023 loses the most ELO on Dust 2: −29 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 46 · Mirage
  4. Reached level 10 · Mirage
  5. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 57%
0.83 better than 84%
81.0 better than 49%
1.13 better than 77%
55% of 174 duels better than 72%
32% of 19 situations better than 31%
Dust 227
63% better than 86%
0.94 better than 97%
95.4 better than 94%
1.31 better than 96%
63% of 158 duels better than 94%
58% of 12 situations better than 92%
Ancient20
75% better than 98%
0.93 better than 97%
93.7 better than 91%
1.33 better than 98%
63% of 94 duels better than 95%
29% of 7 situations better than 26%
Anubis18
56% better than 61%
0.81 better than 79%
85.9 better than 73%
1.09 better than 67%
55% of 94 duels better than 69%
25% of 8 situations better than 19%
Inferno7
29% -
0.71 -
76.6 -
0.98-
45% of 38 duels -
25% of 4 situations -
Nuke5
60% -
0.90 -
94.4 -
1.23-
55% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PEEK023 plays

Across 118 matches PEEK023 averages K/R 0.86, ADR 87.6 and a rating of 1.19. Biggest strength: 3K rounds at 6.4%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 49% headshots. The strongest map is Ancient with a 75% win rate in 20 matches. In 64 of 118 matches the rating was 1.10 or higher (54%), in 32 it was below 0.90. In 118 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: November 2026 at 1.24. PEEK023 loses the most ELO on Dust 2 (−29 ELO, win rate 63%). Things go best on Mirage (+51 ELO, win rate 54%). From match no. 5 of the day on, things go best: 64% win rate, −29 ELO. Improved over the last three months: Headshots +4 pp, Win rate +19 pp, ELO +495, First kills +3 pp, Clutch 1v1 +13 pp. Unchanged in recent months: K/R at 0.87, Rating at 1.20, ADR at 88.0. Last 30 days: 57 matches, win rate 58%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.