P90_ThuSinh

Vietnam
On FACEIT since 2019 181 matches tracked 18 matches in 30 days
ELO ▲ 25
2,690
30-day peak: 2,690
Rank SEA ▲ 223 places
#565
Vietnam #36 in Vietnam
30 days · prev. #788 · best #503
Last updated:

How does P90_ThuSinh play?

Rating 1.04 (from 155 matches) K/R 0.72 ADR 78.5 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 155 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 7%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 1.5
Knife kills 1 in 181 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 57%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 12%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 25x 4K, 2 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +302
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 78.8, Headshots at 41%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −86 ELO
25 matches · 48% win rate
In match 4 of the day −51 ELO
25 matches · 28% win rate
Between 6:00 and 12:00 −113 ELO, win rate 45%
On Sundays −47 ELO, win rate 46%

P90_ThuSinh loses the most ELO from match 5 of the day: −86 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 2.17 · Ancient

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient49
45% better than 25%
0.76 better than 55%
81.7 better than 49%
1.11 better than 71%
51% of 120 duels better than 45%
43% of 28 situations better than 61%
Mirage49
61% better than 83%
0.72 better than 37%
77.9 better than 32%
1.04 right on the average
52% of 157 duels right on the average
38% of 24 situations right on the average
Anubis38
63% better than 80%
0.74 better than 46%
80.7 better than 45%
1.05 right on the average
64% of 85 duels better than 95%
47% of 32 situations better than 74%
Inferno37
59% better than 56%
0.71 better than 23%
78.0 better than 22%
1.04 better than 32%
45% of 96 duels better than 8%
36% of 28 situations better than 43%
Cache4
0% -
0.42 -
47.1 -
0.52-
38% of 8 duels -
0% of 2 situations -
Dust 23
33% -
0.49 -
58.8 -
0.44-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How P90_ThuSinh plays

Across 181 matches P90_ThuSinh averages K/R 0.72 and ADR 78.5; the rating across the 155 rated matches is 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 41% headshots. The strongest map is Anubis with a 63% win rate in 38 matches. In 62 of 155 matches the rating was 1.10 or higher (40%), in 56 it was below 0.90. In 132 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. P90_ThuSinh loses the most ELO from match 5 of the day (−86 ELO, win rate 48%). Things go best in match 1 of the day (+181 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +181 ELO. Improved over the last three months: Win rate +6 pp, ELO +302. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 78.8, Headshots at 41%. Last 30 days: 18 matches, win rate 61%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.