P71M3T1M3

Germany
On FACEIT since 2016 219 matches tracked 22 matches in 30 days
Last updated:

How does P71M3T1M3 play?

Rating 1.13 K/R 0.80 ADR 86.3 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 219 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 3.5
Knife kills 2 in 219 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 40x 4K, 6 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.09
= Stayed the same
ADR at 87.8, Win rate at 49%
▼ Got worse
Headshots −8 pp, ELO −91

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: October 2026 with 0.96. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −58 ELO
73 matches · 41% win rate
On Dust 2 −53 ELO
35 matches · 43% win rate
On Tuesdays +43 ELO, win rate 36%

P71M3T1M3 loses the most ELO in match 1 of the day: −58 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Anubis
  2. Most kills in a match: 50 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
35% better than 6%
0.77 better than 64%
82.1 better than 58%
1.08 better than 67%
51% of 158 duels right on the average
47% of 32 situations better than 76%
Inferno44
59% better than 72%
0.83 better than 84%
88.0 better than 78%
1.16 better than 78%
63% of 173 duels better than 94%
26% of 34 situations better than 23%
Anubis37
49% better than 40%
0.76 better than 60%
82.2 better than 58%
1.08 better than 66%
51% of 136 duels right on the average
39% of 31 situations better than 53%
Dust 235
43% better than 21%
0.82 better than 83%
88.6 better than 83%
1.18 better than 87%
52% of 143 duels better than 56%
46% of 28 situations better than 72%
Cache25
44% -
0.81 -
86.6 -
1.16-
58% of 104 duels -
13% of 16 situations -
Nuke16
81% better than 98%
0.82 better than 78%
89.9 better than 86%
1.17 better than 83%
63% of 56 duels better than 96%
25% of 8 situations better than 17%
Ancient14
57% -
0.82 -
92.8 -
1.15-
52% of 63 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P71M3T1M3 plays

Across 219 matches P71M3T1M3 averages K/R 0.80, ADR 86.3 and a rating of 1.13. Biggest strength: K/D at 1.16, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 52% headshots. The strongest map is Nuke with a 81% win rate in 16 matches. In 106 of 219 matches the rating was 1.10 or higher (48%), in 60 it was below 0.90. In 142 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: October 2026 at 1.35. P71M3T1M3 loses the most ELO in match 1 of the day (−58 ELO, win rate 41%). Things go best in match 4 of the day (+59 ELO, win rate 56%). From match no. 5 of the day on, things go best: 60% win rate, +36 ELO. Improved over the last three months: K/R +0.06, Rating +0.09. Got weaker: Headshots −8 pp, ELO −91. Unchanged in recent months: ADR at 87.8, Win rate at 49%. Last 30 days: 22 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.