P4X

Brazil
119 matches tracked 46 matches in 30 days
ELO ▼ 44
1,599
30-day peak: 1,903
Rank SA ▼ 10,615 places
#17,746
30 days · prev. #7,131 · best #7,131
Last updated:

How does P4X play?

Rating 0.93 K/R 0.65 ADR 73.1 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 119 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 4%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.2%−1.9 pp · Ø 13.1% better than 9%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 13x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
Whether P4X is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOct

Best month: April 2026 with 0.69.

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +118 ELO
20 matches · 55% win rate

P4X loses the most ELO in match 3 of the day: +118 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 30 · Mirage
  3. Highest rating in a match: 1.74 · Nuke

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis30
70% better than 95%
0.66 better than 19%
75.0 better than 23%
0.96 better than 30%
50% of 92 duels right on the average
25% of 12 situations better than 18%
Ancient21
67% better than 93%
0.74 right on the average
82.9 better than 62%
1.06 better than 69%
55% of 85 duels better than 75%
36% of 14 situations better than 44%
Nuke20
70% better than 91%
0.61 better than 3%
69.1 better than 3%
0.89 better than 8%
36% of 53 duels better than 2%
33% of 15 situations better than 36%
Dust 218
44% better than 28%
0.57 better than 2%
64.9 better than 1%
0.81 better than 3%
46% of 63 duels better than 28%
29% of 7 situations better than 23%
Mirage11
36% -
0.64 -
68.0 -
0.89-
49% of 45 duels -
18% of 11 situations -
Cache10
50% -
0.65 -
68.9 -
0.91-
50% of 24 duels -
17% of 6 situations -
Vertigo8
75% -
0.67 -
81.0 -
0.94-
52% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P4X plays

Across 119 matches P4X averages K/R 0.65, ADR 73.1 and a rating of 0.93. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Headshot rate at 36%, better than only 4% of level 8 players. Averages 13.9 kills per match with 36% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 39 of 119 matches the rating was 1.10 or higher (33%), in 57 it was below 0.90. In 100 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: April 2026 at 0.97. P4X loses the most ELO in match 3 of the day (+118 ELO, win rate 55%). Things go best on Nuke (+183 ELO, win rate 70%). Last 30 days: 46 matches, win rate 54%, net ELO +226.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.