P4WT0M

Poland
On FACEIT since 2022 64 matches tracked 31 matches in 30 days
Last updated:

How does P4WT0M play?

Rating 1.35 K/R 0.95 ADR 100.8 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 64 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 38% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 6% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.03).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.40+0.37 · Ø 1.03 better than 99%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 98%
3K rounds 7.0%+2.9 pp · Ø 4.1% better than 98%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 20x 4K, 6 aces in 64 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ELO +63, First kills +3 pp
= Stayed the same
ADR at 101.4
▼ Got worse
Headshots −14 pp, Win rate −8 pp, Clutch 1v1 −20 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: September 2026 with 1.02. Last 3 months: 0.97 (at the start 0.92). Well above the average (0.74).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 3.07 · Mirage

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
44% better than 22%
0.97 better than 98%
102.0 better than 98%
1.37 better than 98%
62% of 154 duels better than 95%
39% of 18 situations better than 53%
Ancient14
79% -
0.92 -
100.6 -
1.32-
55% of 56 duels -
67% of 12 situations -
Anubis7
43% -
0.84 -
93.6 -
1.14-
67% of 39 duels -
57% of 7 situations -
Nuke7
57% -
0.94 -
92.5 -
1.33-
50% of 34 duels -
71% of 7 situations -
Inferno3
100% -
1.26 -
127.9 -
1.93-
86% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P4WT0M plays

Across 64 matches P4WT0M averages K/R 0.95, ADR 100.8 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 21.5 kills per match with 40% headshots. The strongest map is Ancient with a 79% win rate in 14 matches. In 48 of 64 matches the rating was 1.10 or higher (75%), in 6 it was below 0.90. In 64 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: September 2026 at 1.47. Things go best in match 2 of the day (+33 ELO, win rate 60%). Match no. 1 of the day goes best: 61% win rate, +18 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ELO +63, First kills +3 pp. Got weaker: Headshots −14 pp, Win rate −8 pp, Clutch 1v1 −20 pp. Unchanged in recent months: ADR at 101.4. Last 30 days: 31 matches, win rate 48%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.