P1r10n
Compared with 1,412 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Weakness29% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average43% headshots and so clearly below the average (47%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).
Utility and deaths
Weakness1.2 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.75 (at the start 0.69). Slightly above the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 1.02 (at the start 0.96). Just above the average (1.01).
Damage per round (ADR)
Last 3 months: 76.9 (at the start 72.2). Slightly below the average (79.6).
Share of headshot kills
Last 3 months: 47% (at the start 39%). Right on the average (47%).
Matches won (win rate)
Last 3 months: 33% (at the start 57%). Well below the average (50%).
Last 3 months: 1,595 (at the start 1,933).
Rounds with first kill
Last 3 months: 8% (at the start 12%). Well below the average (10%).
1v1 clutches won
Last 3 months: 24% (at the start 43%). Well below the average (38%).
Patterns
From the last 45 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.63 · Anubis
- Most kills in a match: 28 · Cache
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 45 matchesCompared with players on the same level who have at least 15 matches on the map.
How P1r10n plays
Across 45 matches P1r10n averages K/R 0.72, ADR 74.7 and a rating of 0.99. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 8 players. Averages 16.6 kills per match with 43% headshots. In 16 of 45 matches the rating was 1.10 or higher (36%), in 15 it was below 0.90. In 45 matches with detailed stats: 8 4Ks and 3 aces. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +4.7, Headshots +8 pp. Got weaker: Win rate −24 pp, ELO −338, First kills −4 pp, Clutch 1v1 −19 pp. Last 30 days: 22 matches, win rate 36%, net ELO −12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.