P1_x
Compared with 2,098 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (51%).
Clutch
Strength28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.27 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 6.6% of rounds and so well above the average (4.1%).
Utility and deaths
Average47% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 1.00. Last 3 months: 0.90 (at the start 0.85). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.41. Last 3 months: 1.25 (at the start 1.18). Well above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 106.8. Last 3 months: 95.4 (at the start 95.6). Well above the average (80.8).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 49% (at the start 52%). Right on the average (49%).
Matches won (win rate)
Best month: October 2026 with 54%. Last 3 months: 51% (at the start 52%). Just above the average (50%).
Best month: November 2026 with 2,197. Last 3 months: 2,174 (at the start 2,097).
Rounds with first kill
Best month: August 2026 with 16%. Last 3 months: 13% (at the start 16%). Well above the average (10%).
1v1 clutches won
Best month: August 2026 with 50%. Last 3 months: 39% (at the start 50%). Right on the average (39%).
Patterns
From the last 187 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
P1_x loses the most ELO on Anubis: −71 ELO, 49% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 2.35 · Mirage
- Most kills in a match: 45 · Ancient
- Recorded match no. 100 · Cache
Maps in detail
from the last 187 matchesCompared with players on the same level who have at least 15 matches on the map.
How P1_x plays
Across 187 matches P1_x averages K/R 0.89, ADR 95.4 and a rating of 1.24. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 20.0 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 49 matches. In 114 of 187 matches the rating was 1.10 or higher (61%), in 40 it was below 0.90. In 187 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: November 2026 at 1.41. P1_x loses the most ELO on Anubis (−71 ELO, win rate 49%). Things go best on Dust 2 (+18 ELO, win rate 38%). Improved over the last three months: K/R +0.05, Rating +0.07, ELO +77. Got weaker: Headshots −3 pp, First kills −3 pp, Clutch 1v1 −11 pp. Unchanged in recent months: ADR at 95.4, Win rate at 51%. Last 30 days: 73 matches, win rate 53%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.