P1M3NT4-

Portugal
On FACEIT since 2017 218 matches tracked 61 matches in 30 days
ELO ▲ 192
3,092
30-day peak: 3,094
Rank EU ▲ 1,109 places
#5,651
Portugal #64 in Portugal
30 days · prev. #6,760 · best #5,539
Last updated:

How does P1M3NT4- play?

Rating 1.11 (from 194 matches) K/R 0.75 ADR 83.4 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 194 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 14%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 4%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 3.1
Knife kills 3 in 218 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 35%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 28x 4K, 7 aces in 155 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 6.0+2.1 · Ø 3.9 better than 93%
Enemies flashed per round 0.52+0.20 · Ø 0.32 better than 92%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.76, Rating at 1.11, ADR at 83.8, Win rate at 53%, ELO at 2,969
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −75 ELO
62 matches · 44% win rate
On Dust 2 −47 ELO
45 matches · 62% win rate
Between 0:00 and 6:00 −28 ELO, win rate 33%
On Fridays +89 ELO, win rate 48%

P1M3NT4- loses the most ELO in match 1 of the day: −75 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.09 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
54% better than 47%
0.75 better than 44%
84.0 better than 58%
1.11 better than 64%
53% of 237 duels right on the average
38% of 32 situations better than 47%
Dust 245
62% better than 75%
0.77 better than 55%
86.2 better than 69%
1.18 better than 80%
62% of 167 duels better than 90%
35% of 31 situations better than 38%
Ancient41
54% better than 44%
0.74 better than 40%
81.7 better than 46%
1.07 better than 52%
57% of 128 duels better than 75%
52% of 31 situations better than 83%
Anubis19
58% better than 59%
0.73 better than 38%
81.3 better than 48%
1.07 better than 52%
56% of 54 duels better than 70%
10% of 10 situations better than 3%
Inferno19
26% better than 1%
0.78 right on the average
83.3 better than 45%
1.11 better than 46%
58% of 57 duels better than 57%
31% of 16 situations better than 31%
Cache16
63% better than 62%
0.76 better than 38%
81.8 better than 32%
1.12 right on the average
60% of 68 duels better than 77%
55% of 11 situations better than 81%
Nuke9
22% -
0.71 -
78.3 -
1.00-
31% of 32 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P1M3NT4- plays

Across 218 matches P1M3NT4- averages K/R 0.75 and ADR 83.4; the rating across the 194 rated matches is 1.11. Biggest strength: Deaths per round at just 65% (lower is better), better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 41% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 95 of 194 matches the rating was 1.10 or higher (49%), in 50 it was below 0.90. In 155 matches with detailed stats: 28 4Ks and 7 aces. Best month by rating: July 2026 at 1.19. P1M3NT4- loses the most ELO in match 1 of the day (−75 ELO, win rate 44%). Things go best on Mirage (+54 ELO, win rate 54%). From match no. 5 of the day on, things go best: 65% win rate, −37 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.11, ADR at 83.8, Win rate at 53%, ELO at 2,969. Last 30 days: 61 matches, win rate 57%, net ELO +181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.