P0iS0N0uS

SG
On FACEIT since 2021 299 matches tracked 106 matches in 30 days
ELO ▼ 26
3,051
30-day peak: 3,126
Rank SEA ▲ 105 places
#123
SG #1 in SG
30 days · prev. #228 · best #120
Last updated:

How does P0iS0N0uS play?

Rating 1.04 (from 239 matches) K/R 0.72 ADR 77.3 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 239 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 84%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.09+0.04 · Ø 1.05 better than 53%
Pistol kills per match 2.7 from the last 239

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 49%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 24%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 20x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 77.7
▼ Got worse
Headshots −3 pp, Win rate −9 pp, ELO −143

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −163 ELO
33 matches · 42% win rate
On Cache −75 ELO
22 matches · 32% win rate
On Mondays +73 ELO, win rate 40%

P0iS0N0uS loses the most ELO in match 3 of the day: −163 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Dust 2
  2. Highest rating in a match: 2.57 · Cache
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
66% better than 86%
0.77 better than 54%
80.7 better than 42%
1.12 better than 64%
57% of 359 duels better than 74%
33% of 72 situations better than 33%
Anubis51
47% better than 23%
0.70 better than 24%
75.7 better than 19%
1.01 better than 31%
55% of 140 duels better than 64%
31% of 48 situations better than 32%
Ancient41
49% better than 28%
0.70 better than 22%
75.5 better than 16%
0.99 better than 25%
43% of 127 duels better than 7%
50% of 34 situations better than 78%
Cache22
32% better than 1%
0.68 better than 10%
76.0 better than 14%
0.97 better than 11%
46% of 71 duels better than 13%
33% of 12 situations better than 34%
Mirage12
42% -
0.58 -
60.2 -
0.84-
42% of 38 duels -
0% of 4 situations -
Inferno6
17% -
0.67 -
77.1 -
0.94-
55% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P0iS0N0uS plays

Across 299 matches P0iS0N0uS averages K/R 0.72 and ADR 77.3; the rating across the 239 rated matches is 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 42% headshots. The strongest map is Dust 2 with a 66% win rate in 107 matches. In 99 of 239 matches the rating was 1.10 or higher (41%), in 79 it was below 0.90. In 142 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. P0iS0N0uS loses the most ELO in match 3 of the day (−163 ELO, win rate 42%). Things go best on Dust 2 (+223 ELO, win rate 66%). Match no. 4 of the day goes best: 62% win rate, +117 ELO. Got weaker: Headshots −3 pp, Win rate −9 pp, ELO −143. Unchanged in recent months: K/R at 0.74, ADR at 77.7. Last 30 days: 106 matches, win rate 51%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.