Ozz_

Brazil
On FACEIT since 2025 143 matches tracked 90 matches in 30 days
ELO ▲ 199
2,127
30-day peak: 2,159
Rank SA ▲ 3,775 places
#4,550
Brazil #2,793 in Brazil
30 days · prev. #8,325 · best #3,502
Last updated:

How does Ozz_ play?

Rating 1.11 K/R 0.78 ADR 82.9 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 2.9
Knife kills 3 in 143 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 69%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 28x 4K, 3 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.3 · Ø 4.3 better than 62%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Ozz_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOctNov

Best month: September 2026 with 0.88.

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −53 ELO
40 matches · 45% win rate
On Dust 2 −52 ELO
22 matches · 50% win rate
On Saturdays −27 ELO, win rate 36%

Ozz_ loses the most ELO from match 5 of the day: −53 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 11 wins in a row · Cache
  3. Most kills in a match: 39 · Inferno
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.20 · Cache

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 32%
0.74 right on the average
79.8 better than 46%
1.08 better than 66%
42% of 150 duels better than 9%
44% of 32 situations better than 68%
Dust 222
50% better than 46%
0.72 better than 42%
79.6 better than 45%
1.03 better than 52%
47% of 74 duels better than 28%
38% of 13 situations right on the average
Ancient18
56% better than 64%
0.79 better than 73%
84.2 better than 65%
1.09 better than 70%
53% of 53 duels better than 59%
11% of 9 situations better than 4%
Anubis18
61% better than 81%
0.81 better than 83%
85.1 better than 73%
1.15 better than 86%
48% of 61 duels better than 31%
64% of 11 situations better than 96%
Inferno15
33% better than 6%
0.83 better than 79%
84.8 better than 60%
1.20 better than 83%
66% of 53 duels better than 96%
11% of 9 situations better than 2%
Cache14
64% -
0.83 -
89.5 -
1.18-
44% of 39 duels -
50% of 4 situations -
Nuke5
80% -
0.90 -
92.2 -
1.25-
64% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ozz_ plays

Across 143 matches Ozz_ averages K/R 0.78, ADR 82.9 and a rating of 1.11. Biggest strength: 3K rounds at 5.1%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 49% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 70 of 143 matches the rating was 1.10 or higher (49%), in 43 it was below 0.90. In 143 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.26. Ozz_ loses the most ELO from match 5 of the day (−53 ELO, win rate 45%). Things go best in match 3 of the day (±0 ELO, win rate 64%). Match no. 1 of the day goes best: 69% win rate, −52 ELO. Last 30 days: 90 matches, win rate 53%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.